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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x Rendering is even more straightforward, just use the Graphic component and draw lines directly.

Build 98
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The multiplayer demos have been updated with this change, and you’ll find a new reference implementation for WebSocketServer and WebSocketClient nodes in GDScript that should ease the transition to the new API. Lots of rendering changes. OpenGL3: Add 2D lights to canvas renderer ( GH-67335 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The multiplayer demos have been updated with this change, and you'll find a new reference implementation for WebSocketServer and WebSocketClient nodes in GDScript that should ease the transition to the new API. Lots of rendering changes. OpenGL3: Add 2D lights to canvas renderer ( GH-67335 ).

Beta 52
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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

Apart from that, the month was mostly spent on implementing more 2D items in the renderer as well as working on getting custom shaders running. add simple C++ GDNative demo. add line rendering. add ninepatch rendering. add polygon and GUI primitive rendering. add circle rendering. render meshes.

Shaders 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Rendering: Fix refraction offset by manually unpacking normal mappings ( GH-48478 ).

Polygon 52
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Migrating from Range Profiler to GPU Trace in Nsight Graphics

Nvidia

On modern GPUs, the L1TEX cache is a combined L1 Data Cache that contains a Load/Store Unit + Texture Unit. Despite the short name “L1”, it includes Texture as well. L1” is short for L1TEX, and includes both Load/Store and Texture bandwidth. Correspondence of the GPU block diagram to timeline rows.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. 2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0 release with its new Vulkan-based renderer, our contributors lawnjelly and Clay ( clayjohn ) decided to give some more attention to the 3.2 Updated and localized documentation.

Debug 52