Remove Debug Remove Editing Remove Game Engine Remove Scripting
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

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Maintenance release: Godot 3.4.4

Mircosoft Game Dev

Edit 2022-03-24 @ 12:15 UTC: There was a slight packaging mistake affecting the macOS editor, and the iOS and macOS export templates, as well as a build issue affecting the iOS debug template. before this edit are advised to re-download at least the export templates if they intend to export to iOS.

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Previously, only the root node of a scene was editable. Multiple scene editing. Scene inheritance.

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

In this introductory tutorial series, we’ll teach beginners how to use the basic controls within Gogot’s game engine. Godot is a free and open source game development software that game devs can use to make beautiful 2D and 3D games. . A Crash Course Into The Basics of Godot’s Game Engine.

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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ). please file an issue on GitHub.

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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ). if something that worked fine in 3.3

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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ). if something that worked fine in 3.3

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