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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. now and read on to learn more about the many new features in this update. Shader language features. Download Godot 3.4

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Dev snapshot: Godot 3.1 beta 6

Mircosoft Game Dev

version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. The download links are not featured on the Download page to avoid confusion for new users. has been released.

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Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline”

Nvidia

Performance is great when using ray traced shadows and ambient occlusion (60+ fps), or only ray-traced reflections in the Performance mode. Nevertheless, the frame rate may dip under 30 fps at 1080p when combining high quality ray traced global illumination , reflections , ambient occlusion , and shadows.

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Realistic Lighting in Justice with Mesh Shading

Nvidia

billion triangles running over 60 FPS in 4K on an NVIDIA 3060Ti. His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12. We highly recommend NSight for debugging and profiling Mesh Shaders. Not only are the updated environments breathtaking, the game supports 1.8

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

These new features include per-frame PC Latency measurement and automatic configuration for Reflex Analyzer. SDK is available to all developers—making latency monitoring as easy as measuring FPS. features the brand new Ray Tracing Acceleration Structure Instance Heatmap and Shader Timing Heatmap. Today, Reflex 1.6

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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

Just make sure the game runs smoothly on those devices, and any unnecessary feature can be turned off. Performance Optimization Performance scaling only does one thing: turning off some features until the frame rate meets the requirements. Debugging Parameters Next, let’s take a look at the following code.

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Getting started with HaxeFlixel in 2021

Radiator Blog

WEIGHT: if Unity and Unreal are big heavy fully featured game engines with tightly coupled game editor tools, then HaxeFlixel is a barebones "framework" game engine with very little default structure or required tools. Most updates within the last year have been small bug fixes, and momentum for big future features has stalled.

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