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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

“Solo and tiny dev teams have a lot of superpowers, but we have some weaknesses too”, he explains. Here Below is an attempt to pool resources between small devs. You can be a solo dev, but you need the right partners to push your project forward.” I’m not a solo dev. Strategic partners are crucial.

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Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres”

PreMortem.Games

The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. I had very little feedback up until the release of the demo. The post Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres” appeared first on PreMortem Games.

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Indie Game Dev Fund Just Launched

Game From Scratch

GameFromScratch.com Indie Game Dev Fund Just Launched If you are an indie game developers, with a PC or Console game in development with at least a playable demo, the just launched Game Dev Fund might be ideal for you.

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Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” 

PreMortem.Games

I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. The post Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” appeared first on PreMortem Games. I play games (old and new) to get inspiration and bounce ideas off my wife and friends.

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x:

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For promotional videos like the 10-minute gameplay video of Tears of the Kingdom, how much of that is always constant in that specific build of the game? The video is prerecorded, but I still feel like there would be a lot of staged things to show off what they want to, while reducing the risk of any pitfalls.

Ask a Game Dev

We stage things like this all the time, both for public-facing gameplay videos and for internal demo videos. No one wants to sit and wait for minutes while the next demo is carefully set up. You should see the kind of stuff we had to cobble together for E3 demos back in the day.

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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Thanks for tuning in to another exciting issue of the Kristala dev blog! Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level.

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