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12 Simple Ways To Get Better At Game Development

DameDev.tv

Do you ever wonder how you can get better at game development? If so, keep reading for some great tips and watch the Livecast for all 12 ways to get better at game development. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's

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Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” 

PreMortem.Games

However, it took another 15 years for his debut game Swoopy Boi to come out. The mobile game about a Magpie that swoops down and attacks pedestrians was successful enough for Nowell to keep developing games. “I His latest game Doggy Don’t Care started as a diversion for a serious project about grief he was working on.

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

He got the idea after playing Factorio for hundreds of hours, but in the six years of development that followed, Ben Ryding came up with a delightful twist on the genre. Pretty impressive for a largely solo-developed game. “At At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding.

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Dev Diary: 03/31/17

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Naturally, this game is nowhere remotely close to completion. Some game designers – and I count myself among them – consider to be win conditions pretty important to games.

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How to Use Reddit as a Board Game Dev

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. To help us understand the nuances of Reddit, particularly board game Reddit, I’ve brought in Raf Cordero. Brandon: Assume you’re talking to a game developer who’s never used Reddit before.

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Creating the First Version of Game Rules

Brand Game Development

I’m trying something different on the Dev Diary. I’ll be explaining my development processes for this game so that you can learn from them. I’ll be explaining my development processes for this game so that you can learn from them. We’re in this together, game devs.

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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee.

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