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Things a Dev Will (Probably) Never Say

Ask a Game Dev

askagamedev : Whenever I look at any game’s online community, be it official forums, reddit, twitter, or some other form of social media, I’ll often see fans demanding the developers to tell them certain common things. I invariably chuckle and shake my head because I know that the devs are almost certain not to respond.

Dev 52
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Things a Dev Will (Probably) Never Say

Ask a Game Dev

askagamedev : Whenever I look at any game’s online community, be it official forums, reddit, twitter, or some other form of social media, I’ll often see fans demanding the developers to tell them certain common things. I invariably chuckle and shake my head because I know that the devs are almost certain not to respond.

Dev 52
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Board Game Development – Wait Like a Champ by Using Downtime Wisely

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Last week in the Dev Diary, I talked about how board game development is a long, ongoing process with a lot of different stages. In short, I need a prototype board to do efficient play-testing.

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. In absence of a Byways -related update to inspire this week’s Dev Diary, I’m answering a question I got from a new game designer a few months back. appeared first on Brandon the Game Dev.

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4 Clever Ways to Market Your Board Game Online for $30.00

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Order a Targeted Social Media Report from BirdSong Analytics. In addition, these reports can be run on anybody – you or any popular social media user. appeared first on Brandon the Game Dev.

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What’s the point of board game reviews?

Brand Game Development

Drama aside, it truly is difficult at first because you have to identify reviewers, send prototypes, make sure your game is ready enough, cross your fingers, and hope they like it. You can keep a dev diary. Look for engagement – comments, likes, conversation, and social media traffic. You can release a free PNP version.

Games 130
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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Failure can involve missed deadlines, lost clients, scrapped prototypes, controversial public statements, or no-show events. Sampling & Prototyping: Testing games for physical usability and printing copies for reviewers. Sampling & Prototyping: Were the review copies of sufficient quality to attract reviewers?