Pixelles launches Prototype Fund to support marginalized gender devs in Canada
Game Developer
MAY 2, 2023
The Canadian non-profit is offering non-recoupable grants of up to $10,000 CAD.
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Game Developer
MAY 2, 2023
The Canadian non-profit is offering non-recoupable grants of up to $10,000 CAD.
PreMortem.Games
MARCH 20, 2024
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. So far I haven’t done any prototyping either as I feel it would have taken too long to validate my ideas that way. The toll on your mental health can be quite high for solo devs.
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GamesIndustry.biz
APRIL 19, 2024
Launching this summer, the Global Games Fund will offer studios grants of between $5,000 and $50,000 to assist with games in the prototype stage or pre-production. Read more
Game Developer
MARCH 21, 2023
The program will focus on key areas including porting, information, and prototypes.
PreMortem.Games
AUGUST 25, 2023
A friend told me to give it a go again last year, so I started working on a prototype.” I started working on a prototype project during my free time, which eventually evolved into Ontotis.” The post Solo dev Chris Arvanitis: “Total control can be a double edged sword” appeared first on PreMortem Games.
PreMortem.Games
SEPTEMBER 28, 2023
He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. If I’m happy with this design, I’ll prototype it and test that prototype.
PreMortem.Games
MARCH 13, 2024
I lean heavily on text for as long as possible, postponing prototyping until it’s absolutely necessary. After building out the systems for AI/building/crafting, I had a bit of the game prototyped out, but it was missing something. From there, it’s all about iteration. This is something I plan to delve deeper into with my next project.”
Ask a Game Dev
APRIL 10, 2024
Some cut content never goes beyond existence in documents, let alone a prototype. Most gets a few iterations on a prototype before the plug gets pulled, often because we can't find the fun in the idea within the time we've allotted to it. The other thing is that cut content often comes in various degrees of completion.
PreMortem.Games
MAY 19, 2023
The idea for New Heights emerged as a personal prototype, driven by the desire to create a game focused on exploration rather than violence. The post Indie dev studio Wikkl Works takes virtual rock climbing to New Heights appeared first on PreMortem Games. It is great to see that it’s working out so far.”
Ask a Game Dev
JULY 31, 2023
I invariably chuckle and shake my head because I know that the devs are almost certain not to respond. Here’s what we are prototyping/thinking about doing. Still, I see the same demands made over and over, as if this time will be the exception. So here’s a list of some of the responses you’ll (probably) never get from a developer: 1.
Ask a Game Dev
APRIL 5, 2023
] (Spoiler: Prototype it) I wish you luck. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Ask a Game Dev
MARCH 27, 2024
What's more likely to happen is that they fund initial prototypes for several new game ideas, then approve the more promising ones and cull the rest. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Call of Duty, Pokemon, Madden, etc.).
Ask a Game Dev
DECEMBER 30, 2022
I invariably chuckle and shake my head because I know that the devs are almost certain not to respond. Here’s what we are prototyping/thinking about doing. Still, I see the same demands made over and over, as if this time will be the exception. So here’s a list of some of the responses you’ll (probably) never get from a developer: 1.
PreMortem.Games
NOVEMBER 13, 2023
African Game Dev Prototype Fund They say the best leaders lead by example. The title has gone on to win awards and funding from the African Game Dev Prototype Fund and Humble Bundle. We also got some support from Humble Bundle, which helped us overcome this challenge.” That’s where Dungeon Crawler was conceived.
Brand Game Development
OCTOBER 27, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Prototype of a beach volleyball game by Julio Nazario. Protospiel conventions are based around prototype board games. Prototypes ranged from paper-and-pencil to full-on Game Crafter $100+ sets.
Ask a Game Dev
JULY 6, 2023
Prototype Artist - an art generalist who specializes in putting together usable art for a game prototype. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Ask a Game Dev
FEBRUARY 16, 2024
One common mistake I see with young devs is that they invest too much of their identities into what they do for work. I was the game dev. I would caution young devs to avoid this. an economic recession), that gap in my sense of identity from being a game dev encourages depression and melancholy to occupy that space.
Ask a Game Dev
FEBRUARY 7, 2024
It's generally easier to prototype and develop ranged combat that feels good than it is for melee. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ Melee combat lives and dies by the animations and systems we build.
Brand Game Development
MAY 15, 2017
Whenever I saw a complaint from a game dev pop up on my Twitter feed, I recorded it in Excel. In my geeky analysis of game dev Twitter gripes, I found some common threads. Tabletop Simulator – as much as I love it and recommend it for rapid prototyping – often does the same. Key Takeaways for Game Devs.
Brand Game Development
OCTOBER 13, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I’m able to provide specific advice to new game devs on very particular areas of development. That was fine for getting the ball rolling, but now that the physical prototype has arrived, that changes things.
Ask a Game Dev
SEPTEMBER 20, 2023
The first category is "information that is not or no longer accurate" - things like cut content, proposals for gameplay that didn't get the green light, prototypes we chose not to pursue, ideas we decided against, and so on. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Mircosoft Game Dev
JANUARY 7, 2021
This new beta 5 comes with 4 weeks' worth of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ). see recent devblogs on glTF 2.0
Ask a Game Dev
MARCH 26, 2024
Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ The purpose of the vertical slice is to persuade the executives that the rest of the game is worth making. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Mircosoft Game Dev
DECEMBER 11, 2020
This new beta 4 adds a new round of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ). a lot of work is also being done on the 3.2
PreMortem.Games
APRIL 15, 2024
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. Years ago, at the annual Penny Arcade Expo games convention, I was showing off an advanced prototype of Vlambeer’s Ridiculous Fishing. If you want to know more about the art, craft and science of game development, subscribe here.
Mircosoft Game Dev
NOVEMBER 27, 2020
Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. Rewritten and greatly improved FBX importer.
Mircosoft Game Dev
NOVEMBER 18, 2020
Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 HTML5: Merged code for web editor prototype ( GH-42790 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. Rewritten and greatly improved FBX importer (new in 3.2.4
PreMortem.Games
OCTOBER 9, 2023
What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It As the scope of the game evolved naturally over time, the dev duo assessed each feature addition to the game very carefully. “We And it resulted in The Enjenir.” Do we know how to implement it?
Mircosoft Game Dev
OCTOBER 21, 2020
HTML5: Merged code for web editor prototype ( GH-42790 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. HTML5: Synchronous main, better persistence, handlers fixes, optional full screen ( GH-42266 ). iOS: Fix multiple issues with PVRTC import, disable ETC1 ( GH-38076 ).
PreMortem.Games
FEBRUARY 19, 2024
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. ” does not give them same context as “In playtests we found that a turn-based paradigm fits the prototype best, which answers questions raised about the prototype’s gameplay last week.”
Mircosoft Game Dev
JANUARY 16, 2021
Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ). The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. Rewritten and greatly improved FBX importer.
PreMortem.Games
OCTOBER 30, 2023
In 2021, Kunta Content won at the Africa Game Dev program, a game development training initiative sponsored by Epic MegaGrants and run by NetInfo. Subsequently, they entered the Spielfabrique program, a Franco-German accelerator for young game studios, securing funding from Ubisoft to enhance Hiru’s prototype.
Ask a Game Dev
MARCH 29, 2024
Prototype - A playable example of a single gameplay system to prove out the concept. The above screenshot is from the Breath of the Wild systems prototype - wind, fire, etc. was modeled in this prototype before being translated to the 3D game world.
Brand Game Development
SEPTEMBER 8, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. A lot of people, left to their own devices will use the pernicious myth of “I need to play more games” to defend their game dev procrastination. If you’re an aspiring game dev, avoid snobbery.
Brand Game Development
MAY 19, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. prior to and during its Kickstarter campaign, but it is also my favorite rapid prototyping tool. Digital play testing is an excellent way to reduce the costs of developing early board game prototypes.
Brand Game Development
JUNE 30, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Last week in the Dev Diary, I talked about how board game development is a long, ongoing process with a lot of different stages. In short, I need a prototype board to do efficient play-testing.
Ask a Game Dev
DECEMBER 1, 2022
We used to do them for builds on dev machines, but now that we’ve all got sufficiently fast internet connections and sufficiently large hard drives, all we do are digital builds now. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ.
Ask a Game Dev
MAY 22, 2023
Normally, I’m fine with this kind of iteration early in the development process - it’s totally normal to try a lot of things with prototypes when you’re in preproduction. By the end, most of the dev team had disengaged and were doing only the bare minimum of what was asked of them. That’s what preproduction is for.
Brand Game Development
DECEMBER 22, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. In absence of a Byways -related update to inspire this week’s Dev Diary, I’m answering a question I got from a new game designer a few months back. appeared first on Brandon the Game Dev.
Cocos
SEPTEMBER 14, 2023
API changes: CHANGED: The prototype of ProgramManager::registerCustomProgram was changed ADDED: ProgramManager::loadProgram REMOVED: ProgramManager::getCustomProgram REMOVED: CommandBuffer::setLineWidth Rewrite console commands by powershell Many other improvements (A fork of Cocos2d-x-4.0) (A fork of Cocos2d-x-4.0) webp: 1.3.0 ==> 1.3.1
Brand Game Development
OCTOBER 23, 2017
I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. This is unusual for most game devs, I think. Brandon: How I imagine teams as a solo dev. Advice for New Game Devs.
Brand Game Development
DECEMBER 8, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. That’s not necessarily good or bad, but it’s something game devs need to be wary of. This is a checklist I like to check off before I start final testing: Get the physical prototype ready.
Radiator Blog
MARCH 16, 2023
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
Brand Game Development
FEBRUARY 24, 2020
Another minor issue that we resolved shortly after receiving our first Tasty Humans prototype was ink oversaturation on the box and the rules. If we had to go back and time and do this again, we would do just one thing differently: give ourselves a little more time to sample and prototype! That was a quick fix on Photoshop.
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