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Pixelles launches Prototype Fund to support marginalized gender devs in Canada

Game Developer

The Canadian non-profit is offering non-recoupable grants of up to $10,000 CAD.

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Solo dev Tuomas Auronen (Redbeak Games) “Hardest part is financial uncertainty”

PreMortem.Games

Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. So far I haven’t done any prototyping either as I feel it would have taken too long to validate my ideas that way. The toll on your mental health can be quite high for solo devs.

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Global Games Fund offers devs from emerging markets up to $50,000

GamesIndustry.biz

Launching this summer, the Global Games Fund will offer studios grants of between $5,000 and $50,000 to assist with games in the prototype stage or pre-production. Read more

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ID@Xbox launches new acceleration program to empower underrepresented devs

Game Developer

The program will focus on key areas including porting, information, and prototypes.

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Solo dev Chris Arvanitis: “Total control can be a double edged sword”

PreMortem.Games

A friend told me to give it a go again last year, so I started working on a prototype.” I started working on a prototype project during my free time, which eventually evolved into Ontotis.” The post Solo dev Chris Arvanitis: “Total control can be a double edged sword” appeared first on PreMortem Games.

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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. If I’m happy with this design, I’ll prototype it and test that prototype.

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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

I lean heavily on text for as long as possible, postponing prototyping until it’s absolutely necessary. After building out the systems for AI/building/crafting, I had a bit of the game prototyped out, but it was missing something. From there, it’s all about iteration. This is something I plan to delve deeper into with my next project.”

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