Long Gone Days - Early Access Devblog
Game Developer
OCTOBER 18, 2023
Should you try Early Access for your project? Hopefully this article will help you make the decision.
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Game Developer
OCTOBER 18, 2023
Should you try Early Access for your project? Hopefully this article will help you make the decision.
Indie DB
JULY 18, 2023
Last month, we revealed Chicken Police – Into the HIVE! to the world. So we think it's about time we dive into the birth of Chicken Police, Clawville and the world its set in, as well as the making of the reveal trailer!
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Mircosoft Game Dev
DECEMBER 22, 2021
During the year he worked on a new mobile version of the Vulkan renderer, added stereoscopic rendering support through Multiview and rewrote a large part of the core of the XR system in Godot 4 ( devblog ). As Godot's XR support heavily relies on this plugin architecture, this became a big focus of development ( devblog ).
Mircosoft Game Dev
FEBRUARY 12, 2019
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. release announcement ;) In the meantime, you can read the preliminary changelog , as well as past devblogs. Contrarily to our 3.0.x version includes all the new features (and subsequent bugs!) It's been almost a year since the 3.0
Mircosoft Game Dev
MARCH 4, 2019
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. release announcement ;) In the meantime, you can read the preliminary changelog , as well as past devblogs. Contrarily to our 3.0.x version includes all the new features (and subsequent bugs!) It's been over a year since the 3.0
Mircosoft Game Dev
MARCH 1, 2019
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. release announcement ;) In the meantime, you can read the preliminary changelog , as well as past devblogs. Contrarily to our 3.0.x version includes all the new features (and subsequent bugs!) It's been over a year since the 3.0
Mircosoft Game Dev
FEBRUARY 27, 2019
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. release announcement ;) In the meantime, you can read the preliminary changelog , as well as past devblogs. Contrarily to our 3.0.x version includes all the new features (and subsequent bugs!) It's been over a year since the 3.0
Mircosoft Game Dev
FEBRUARY 23, 2019
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. release announcement ;) In the meantime, you can read the preliminary changelog , as well as past devblogs. Contrarily to our 3.0.x version includes all the new features (and subsequent bugs!) It's been over a year since the 3.0
Mircosoft Game Dev
FEBRUARY 21, 2019
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. release announcement ;) In the meantime, you can read the preliminary changelog , as well as past devblogs. Contrarily to our 3.0.x version includes all the new features (and subsequent bugs!) It's been over a year since the 3.0
Mircosoft Game Dev
FEBRUARY 26, 2019
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. release announcement ;) In the meantime, you can read the preliminary changelog , as well as past devblogs. Contrarily to our 3.0.x version includes all the new features (and subsequent bugs!) It's been over a year since the 3.0
Mircosoft Game Dev
JANUARY 26, 2019
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. release announcement ;) In the meantime, you can refer to the detailed changelog that our contributor Hugo Locurcio is maintaining, as well as past devblogs. Contrarily to our 3.0.x It's been almost a year since the 3.0 Disclaimer.
Mircosoft Game Dev
JANUARY 17, 2019
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. release announcement ;) In the meantime, you can refer to the detailed changelog that our contributor Hugo Locurcio is maintaining, as well as past devblogs. Contrarily to our 3.0.x It's been almost a year since the 3.0
Mircosoft Game Dev
AUGUST 31, 2018
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. As mentioned previously, our past devblogs should also give you an idea of the main highlights of the upcoming release. Contrarily to our 3.0.x version includes all the new features (and subsequent bugs!) is released. The features.
Mircosoft Game Dev
JANUARY 1, 2019
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. As mentioned previously, our past devblogs should also give you an idea of the main highlights of the upcoming release. Contrarily to our 3.0.x version includes all the new features (and subsequent bugs!) is released. The features.
Mircosoft Game Dev
DECEMBER 21, 2018
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. As mentioned previously, our past devblogs should also give you an idea of the main highlights of the upcoming release. Contrarily to our 3.0.x version includes all the new features (and subsequent bugs!) is released. The features.
Mircosoft Game Dev
DECEMBER 12, 2018
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. As mentioned previously, our past devblogs should also give you an idea of the main highlights of the upcoming release. Contrarily to our 3.0.x version includes all the new features (and subsequent bugs!) is released. The features.
Mircosoft Game Dev
NOVEMBER 2, 2018
merged in the master branch since January 2018, and especially all those showcased on our past devblogs. As mentioned previously, our past devblogs should also give you an idea of the main highlights of the upcoming release. Contrarily to our 3.0.x version includes all the new features (and subsequent bugs!) is released. The features.
Mircosoft Game Dev
JANUARY 3, 2020
Our past devblogs should also give you an idea of the main highlights of the upcoming release. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. and is not included in this release.
Mircosoft Game Dev
JANUARY 11, 2020
Our past devblogs should also give you an idea of the main highlights of the upcoming release. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. and is not included in this release.
Mircosoft Game Dev
JANUARY 27, 2020
Our past devblogs should also give you an idea of the main highlights of the upcoming release. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. and is not included in this release.
Mircosoft Game Dev
JANUARY 20, 2020
Our past devblogs should also give you an idea of the main highlights of the upcoming release. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. and is not included in this release.
Mircosoft Game Dev
NOVEMBER 6, 2019
Our past devblogs should also give you an idea of the main highlights of the upcoming release. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. and is not included in this release.
Mircosoft Game Dev
JANUARY 24, 2020
Our past devblogs should also give you an idea of the main highlights of the upcoming release. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. and is not included in this release.
Mircosoft Game Dev
JANUARY 17, 2020
Our past devblogs should also give you an idea of the main highlights of the upcoming release. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. and is not included in this release.
Mircosoft Game Dev
OCTOBER 24, 2019
Our past devblogs should also give you an idea of the main highlights of the upcoming release. The features. Release notes are not written yet, but you can refer to the detailed changelog that our contributor Hugo Locurcio is working on. and is not included in this release.
Mircosoft Game Dev
OCTOBER 11, 2019
Our past devblogs should also give you an idea of the main highlights of the upcoming release. The features. Release notes are not written yet, but you can refer to the detailed changelog that our contributor Hugo Locurcio is working on. and is not included in this release.
Mircosoft Game Dev
NOVEMBER 22, 2019
Our past devblogs should also give you an idea of the main highlights of the upcoming release. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. and is not included in this release.
Mircosoft Game Dev
OCTOBER 6, 2019
Our past devblogs should also give you an idea of the main highlights of the upcoming release. The features. Release notes are not written yet, but you can refer to the detailed changelog that our contributor Hugo Locurcio is working on. and is not included in this release.
Mircosoft Game Dev
JANUARY 21, 2017
shown on our Devblog or Juan's Twitter , you won't find much of them in this release. Five months after the release of Godot 2.1, and two months after 2.1.1, it's the right time for another maintenance release in the stable branch! While we are all looking with avid eyes at the awesome developments for Godot 3.0
Mircosoft Game Dev
JUNE 30, 2019
I plan on creating more in-depth technical devblogs on how this work is being done, but will do so at a later time when more of the work is done (and I feel more confident that the approach used in most areas is the right one). While the rest of the Godot contributors are focused on finalizing 3.2 release effort.
Mircosoft Game Dev
DECEMBER 17, 2019
Our past devblogs should also give you an idea of the main highlights of the upcoming release. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. and is not included in this release.
Mircosoft Game Dev
DECEMBER 4, 2019
Our past devblogs should also give you an idea of the main highlights of the upcoming release. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. and is not included in this release.
Mircosoft Game Dev
NOVEMBER 27, 2020
see recent devblogs on GDScript typed instructions and Complex Text Layout ), a lot of work is also being done on the 3.2 While development keeps going at full speed towards Godot 4.0 (see branch for the upcoming Godot 3.2.4.
Mircosoft Game Dev
NOVEMBER 18, 2020
see recent devblogs on GDScript typed instructions and Complex Text Layout ), a lot of work is also being done on the 3.2 While development keeps going at full speed towards Godot 4.0 (see branch for the upcoming Godot 3.2.4. Adding to the first beta version from last month ago, we now have even more great features coming in 3.2.4:
Mircosoft Game Dev
JULY 12, 2019
More details will come in the next devblog, in a bit less than a month. The most important: SCons will now take care of building the C# API to be bundled with the Godot editor, a step that had to be done manually before. What's to come next. The next step in the roadmap is integration with the MonoDevelop IDE.
Mircosoft Game Dev
JUNE 26, 2020
see Godot's Devblog for a preview of some things to come). See the dedicated devblog for usage examples. Godot contributors released the Godot 3.2 stable branch in January 2020 as a major update to our free and open source game engine. The main development effort then moved towards our future major version, Godot 4.0 (see
Mircosoft Game Dev
NOVEMBER 29, 2019
Most of the devblogs published since the 3.1 Before checking the changelog for this release, a short clarification on the release branches that we use for those not familiar with Godot's versioning. Our next stable branch, developing the Git master branch, is Godot 3.2. In parallel, we also work in the vulkan branch on version 4.0
Mircosoft Game Dev
JANUARY 7, 2021
see recent devblogs on glTF 2.0 While development keeps going at full speed towards Godot 4.0 (see scene exporter , Complex Text Layout , Web export improvements , and a physics work package ), a lot of work is also being done on the 3.2 branch for the upcoming Godot 3.2.4.
Mircosoft Game Dev
DECEMBER 11, 2020
see recent devblogs on GDScript typed instructions , Complex Text Layout , Tiles editor , documentation , and 2D rendering improvements !), While development keeps going at full speed towards Godot 4.0 (see a lot of work is also being done on the 3.2 branch for the upcoming Godot 3.2.4.
Mircosoft Game Dev
NOVEMBER 13, 2019
Most of the devblogs published since the 3.1 Before checking the changelog for this release, a short clarification on the release branches that we use for those not familiar with Godot's versioning. Our next stable branch, developing the Git master branch, is Godot 3.2. In parallel, we also work in the vulkan branch on version 4.0
Mircosoft Game Dev
MAY 7, 2020
See the dedicated devblog for usage examples. Testing has happened since then both in the master branch and in the pending 3.2 Pull Request, so we're now confident to include it in this beta build for further testing. Fix for the dangling Variant bug.
Mircosoft Game Dev
FEBRUARY 19, 2020
If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation. So, the idea to improve the Godot navigation was to integrate a new server that would provide all the above functionalities; so was the NavigationServer born. What's new.
Mircosoft Game Dev
FEBRUARY 11, 2020
The vulkan branch includes the preliminary support for the Vulkan graphics API, which Juan has been covering in many devblogs (see e.g. last progress report ). So we need everything in the main branch to stop limiting ourselves. What changes? In its current state, the Vulkan port works on Linux, macOS and Windows only. alpha release.
Mircosoft Game Dev
MAY 22, 2020
See the dedicated devblog for usage examples. Testing has happened since then both in the master branch and in the pending 3.2 Pull Request, so we're now confident to include it in this beta build for further testing. Fix for the dangling Variant bug.
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