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Potential of shader graph and VFX graph in Unity 

iXie gaming

Unity is synonymous with game developers around the world. Ever since its release in 2005, the game engine has seen several iterations and has evolved significantly over the years. The game engine has amassed popularity thanks to its versatility and ease of use compared to other engines in the market.

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What Makes Unity So Popular for Game Development 

iXie gaming

Because of its adaptability, user-friendliness, and tremendous capabilities, it is a popular choice among developers working in a variety of fields and sectors. In this article, we will discuss the factors that contribute to Unity’s continued dominance in the game development industry.

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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue. But where does one start with game development on Unity? As you gain confidence and experience, you can gradually tackle more complex games.

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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

Do you have prior experience with other game engines? I have years of random experience in development with my first games made way back for Commodore 64. I used the most known game engines there were, and some of my obscure games were made in Pascal, and even Matlab. and Global Game Jam.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Requires.NET SDK 6.0 specifically.

Beta 99
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Godot Showcase - Human Diaspora developer interview

Mircosoft Game Dev

Welcome to another developer interview following the introduction of the Godot Showcase page ! This week, we are interviewing Leonardo "Leocesar3D" Veloso about their game Human Diaspora. My name is Leonardo Veloso and I am a 3D artist working on TV broadcasting in Brazil, in my spare time I am a hobbyist game developer.

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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. Some of the most notables feature changes in this update are: 2D: Add a method to get global CanvasItem modulate ( GH-70294 ). This fixes a regression in beta 14.

Beta 97