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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We For us, Verne is just taking its first steps.

Fantasy 156
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Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! We’re talking free game development software , mind-blowing technology, and trends hotter than a dragon’s breath. So, are you ready to unleash your inner game developer? Let’s jump in!

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Announcing NVIDIA Metropolis Microservices for Jetson for Rapid Edge AI Development

Nvidia

Building vision AI applications for the edge often comes with notoriously long and costly development cycles. At the same time, quickly developing edge AI. Building vision AI applications for the edge often comes with notoriously long and costly development cycles. Download NVIDIA Metropolis microservices for Jetson.

AI 52
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well. A Space for the Unbound is their own developed IP. “We all at Mojiken love cats! I have always been a big fan of pixel art”, says Novan. “I

Art 104
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Godot Showcase - Primal Light developer interview

Mircosoft Game Dev

Welcome to the fourth developer interview following the introduction of the Godot Showcase page ! I prototyped a little top-down Zelda clone and showed it to my friend Jeff one night while we were hanging out at his apartment. Which parts of the game development process did you enjoy the most while working on your project?

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I’m making an RPG!

Keith Burgun

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Final Fantasy VI-inspired pixel art. Obviously, some or all of these might change over the course of development. Seen on the left: some WIP pixel art portraits by Blake Reynolds.)

Fantasy 119
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. HTML5: Merged code for web editor prototype ( GH-42790 ).

Beta 52