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React Functional Components, Props, and JSX | In-Depth Guide

Artoon

Are you ready to dive into the dynamic world of React Functional […] The post React Functional Components, Props, and JSX | In-Depth Guide appeared first on Artoon Solutions.

Prop 40
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Solo developer Splenbit of Blocks Tracks Trains: “I like pursuing my own vision”

PreMortem.Games

Splenbit is a part-time solo game developer, known for his game Blocks Tracks Trains. He obtained a doctorate in Informatics and Robotics and has been working as a software developer on various projects since 2009. And that’s what game development is to him at the moment, a hobby. Why did you become a solo developer? “I

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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. Understanding the difference between the two is vital if you are an aspiring game developer, a passionate gamer, or you are considering hiring a game development company to develop an immersive video game.

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Cocos Creator 3.7 - How to find or make methods and properties that were in cocos2d 3.17

Cocos

In 2018 - 2019, I developed game using cocos2d-js 3.17. What’s the solution to use the props, methods and namespace disappeared? Hello, Cocos Devs! Please share your idea! Thank you.

Prop 40
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Screenplay analysis and production design: Crafting a unified visual aesthetic

Filmustage

By breaking down the script into its fundamental components, such as characters, settings, props, and costumes, screenplay analysis offers valuable insights for production designers to establish a unified visual aesthetic that supports the director's vision and enhances storytelling.

Prop 52
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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

We usually use the $10,000 per month figure to pay for a developer (salary, benefits, rent, utilities, software licenses, etc.) or approximately $2,500 per development week per person. Let's assume that each task takes a developer a week to complete. that might need to be created for certain specific cutscenes.

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AI for filmmaking: Script breakdowns in seconds

Filmustage

The role of AI in filmmaking AI offers numerous benefits for film production, ranging from script analysis and character development to editing and visual effects. It involves dissecting a script into various elements, such as characters, locations, and props, to facilitate efficient planning and organization.