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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector. GH-59810 ).

Beta 101
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector. GH-59810 ).

Beta 78
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Previously, only the root node of a scene was editable. Multiple scene editing. Live scene editing.

Engine 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). please file an issue on GitHub.

Polygon 52
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). if something that worked fine in 3.3

Polygon 52
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Thirdparty library updates (mbedtls 2.16.7, stb_vorbis 1.20, wslay 1.1.1). API documentation updates.