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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector. GH-59810 ).

Beta 101
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector. GH-59810 ).

Beta 78
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Previously, only the root node of a scene was editable. Multiple scene editing. Live scene editing.

Engine 52
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Godot 1.1 beta1 is out!

Mircosoft Game Dev

Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc.

Polygon 52
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Godot 1.1 is out!

Mircosoft Game Dev

Brand new 2D engine and more! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there. Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code).

Polygon 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). please file an issue on GitHub.

Polygon 52
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). if something that worked fine in 3.3

Polygon 52