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Maintenance release: Godot 3.4.5

Mircosoft Game Dev

Editor: Fix crash when editing pinned StyleBox ( GH-61071 ). Editor: Fix GridMap cursor showing the wrong mesh ( GH-58624 ). Import: Fix glTF texture filename decoding ( GH-57685 ). Rendering: GLES3: Ignore support for S3TC texture compression on Android and iOS devices ( GH-62909 ). please file an issue on GitHub.

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ). XR: Fix external textures being freed by Godot ( GH-56148 ). XR: Fix Android manifest XR metadata ( GH-57263 ).

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Release candidate: Godot 3.4.5 RC 1

Mircosoft Game Dev

Editor: Fix crash when editing pinned StyleBox ( GH-61071 ). Editor: Fix GridMap cursor showing the wrong mesh ( GH-58624 ). Import: Fix glTF texture filename decoding ( GH-57685 ). Rendering: GLES3: Ignore support for S3TC texture compression on Android and iOS devices ( GH-62909 ). x releases no longer works in 3.4.5

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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine! Thirdparty library updates (mbedtls 2.16.8,

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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

glTF is a growing 3D format and has received massive adoption in the game industry. Commonly selected as the format for new software and game engines, glTF can also have new functionality added using extensions. You can now export your Godot scenes to glTF to get it back into Blender or other apps and make edits continuously.

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Editor: Fix EditorPlugin.remove_inspector_plugin() instance cleanup ( GH-55658 ).

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Please test it on Windows (any version) to confirm that editing a project from the project manager, and running a project from the editor, both work fine. Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ).

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