May, 2020

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How Coronavirus Will Change Board Games (7 Guesses)

Brand Game Development

The coronavirus pandemic has weighed heavily on my mind ever since I first bought a basket full of Nyquil in tiny neighborhood Walmart on the first day of March. We’re going through a world-changing event right now. It’s scary and it’s going to be a long slog with no easy way out. Both terrible and beautiful things have happened, are happening, and will continue to happen.

Games 130
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Unity C# 7.0: Reference Locals & Returns

The GameDev Guru

In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when dealing with C# value types.

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Trending Sources

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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

After 3 hard weeks of work, the new lightmapper for Godot 4.0 is ready to go! Wait, why a lightmapper, didn't we get real-time GI? Yes, indeed. Godot 4.0 will also have a very cool Voxel based real-time GI: Still, that is a different technique aimed at different use cases. Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have).

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Does Tencent Hate Riot?

Deconstructor of Fun

This analysis is a part of Deconstructor of Fun’s Digest newsletter. You can sign up to the newsletter at the bottom of this text. Last week Tencent and Pokemon unveiled Pokemon Unite , a jointly-developed cross-platform MOBA for smartphones and Nintendo Switch. As commentary, I wrote: “Yes, Tencent already owns the biggest MOBA franchises on PC (League of Legends) and mobile (Honor of Kings).

Mobile 52
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The 10 Best Game Narrative Books We Recommend | Career Gamers

Game Writing Blog

The 10 Best Game Narrative Books We Recommend | Career Gamers : We’re superproud to be on Career Gamers’ list of Top 10 Game Narrative Books! “Slay The Dragon’s goal is to teach you how to go about marrying fun, thrilling and, immersive gameplay with rich characters and stories that drive the player forward.”.

Games 52
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

Hello, fellow indie gamers and RPG enthusiasts! How's it going? We hope well. We're a little late dropping this-here new issue of the Kristala dev blog, but we promise we've got a good reason. We're officially in the final development crunch for the vertical slice demo of Kristala! Wait, wait, wait. Hang on. We really need to properly give that last statement the recognition and celebration it deserves.

Dev 52

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Unity GPU Optimization: Find Your GPU Timings With RenderDoc

The GameDev Guru

So you know your game is heavy on the GPU and you're ready to optimize it. But wait, where exactly do YOU start optimizing? Do you know which parts of your scene are causing your GPU performance bottlenecks? Well, I have a tool to help you with Unity GPU Performance profiling: RenderDoc.

Games 100
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Godot Editor running in a web browser

Mircosoft Game Dev

Hello Godotters! It's-a me, Fabio! In the last few months, thanks to the great sponsorship of Mozilla I've been working on a big surprise for Godot 4.0, namely making the editor available as an HTML5 application. This DOES NOT mean that we will move completely to the Web like other engines did. It will only be provided as a complementary option to the native editor, as a way to lower the entry barrier.

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Delores AMA podcast

Grumpy Gamer

Succumbing to overwhelming requests, we've decide to record a special Delores podcast. Also realizing that we're really bad at figuring out what to say, we've decided to make it a AMA podcast. But it's not just me doing it, so it more "us", so it's really a AUA podcast. And when I say "anything" I really mean anything about the new Delores game. So, I guess it's really a AUAAD podcast.

Games 52
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AppLovin - Poster Boy of Vertical Integration

Deconstructor of Fun

This analysis is a part of Deconstructor of Fun’s Digest newsletter. You can sign up to the newsletter at the bottom of this text. AppLovin has just announced its acquisition of MZ for an undisclosed amount. MZ’s Game of War was once a perennial #1 top grossing game in the AppStore. However, more recently the game has fallen on hard times along with the rest of the company as revenues have dropped from an all time monthly net revenue high of $128M in March of 2017 to $17M this past March 2020 (a

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Hyper Casuals in Gaming Industry

The Knights of Unity

What is the most attractive thing in games? Perfect gameplay? Maybe an incredibly interesting story? Hyper-casual games do not have a story, they have little content, and yet it is one of the most addictive genres in the history of gaming. How is it even possible? . Voodoo, Ketchapp, Lion Studios, King. Have you ever seen their splash screens? Do you know Flappy Bird, Subway Surfers or Jetpack Joyride?

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How to Manage Your Energy & Stay Productive

Brand Game Development

I want to take a break from talking about board game development today. Instead, I’m going to talk about how you can manage your energy and stay very productive over a long period of time. After all, this is one of the most important qualities you can have when in the middle of a long haul board game project ! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Editing 130
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Unity C# Pattern Matching: Make It Shorter (C# 7.0)

The GameDev Guru

I've been frustrated to see how much useless repetition I had in my C# conditionals and switches, but I knew programmers could do better. In this post, I'll show you how to make your code more concise with Unity C# Pattern Matching (C# 7.

Code 100
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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

After refining our Godot 3.2 release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We already had two betas , and here's the next round with Godot 3.2.2 beta 3. Notably, Godot 3.2.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). 2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ).

Beta 52
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Delores Source Code Released!

Grumpy Gamer

Oh crap! I accidentally pushed the wrong button and made the Delores source code available on GitHub. I guess there is no putting Delores back in the bottle now. (wait for laughter). I'm only half kidding. (wait for Todd in the third row, who laughs at anything, to stop laughing). I did publish all the source code to Delores on GitHub , but it wasn't an accident.

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Social Gaming, the New Normal ???

Deconstructor of Fun

This analysis is a part of Deconstructor of Fun’s Digest newsletter. You can sign up to the newsletter at the bottom of this text. Video games have received a tremendous boost from the current shelter-in-place and isolation policies brought upon us by coronavirus. However, the beneficiaries of the increased attention and focus on games have not been uniformly distributed.

Games 52
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Safe Secure Browsing – Why use a VPN service?

Game Development

What is a VPN? A VPN is an acronym for Virtual Private Network. This means that instead of going straight to a website you go through a VPN server then to the website. Think of this like a road system. you want to get to number 10 example street. You would usually go down the main road and you would eventually get the 10 example street. What if a hacker had a road block on the main road?

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3 Things to Consider When Pitching to Board Game Publishers

Brand Game Development

It’s quarantine o’clock and I’m responding to comments that I got on a post I wrote a few weeks ago: What confuses you about board game development ? This time, I’m going to talk about pitching to board game publishers. Yes, those mysterious entities with make-or-break power over your creative dreams. Let’s talk about what they want and why they’re so weird.

Games 130
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Unity Memory Profiler: Where Are You Wasting Your Games Memory? (Part 1)

The GameDev Guru

In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.

Games 100
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Dev snapshot: Godot 3.2.2 beta 2

Mircosoft Game Dev

After refining our Godot 3.2 release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 beta 2. Notably, Godot 3.2.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). 2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( cla

Beta 52
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Python

Grumpy Gamer

I know you'll hate me for saying this, but Python is a mess. I love programming in Python, but holy crap-a-reno is dealing with all the modules a pain-in-the-ass-a-who. Then python 3 came out. Now I have a complete mess of modules on my machine. I have some modules that are system wide and others that are install just for me. I have no idea how it got so screwed up.

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F2P Games Services: Q&A with Beamable CEO

Deconstructor of Fun

This analysis is a part of Deconstructor of Fun’s Digest newsletter. You can sign up to the newsletter at the bottom of this text. Games services providers have evolved along with the games industry. Today, especially on the mobile gaming side, the market has matured over the past 10 years with many of the key vendor categories having well entrenched and well capitalized players.

Games 52
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Unity CPU Optimization: Is Your Game. Draw Call Bound?

The GameDev Guru

In this post, I'll show you how to know if your game performance is suffering from too many Unity draw calls and what to do about it.

Games 100
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Unity C# Discards: Make It Crystal Clear (C# 7.0)

The GameDev Guru

In this post, I'll show you how you can make your code more explicit and simpler by using the Unity C# Discards feature (C# 7.

Code 100
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Right-click to Skip Dialog

Grumpy Gamer

Much like when TWP launched, people have been asking for right-click to skip dialog in Delores. I've really pushed back on doing this for one reason: It's too damn easy. During the TWP playtests, I watch players right-click to skip dialog so fast that it didn't even register something came on the screen. Then a bit later they would be confused. I'd ask some questions and it was clear that the dialog was never even seen.

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Linux laptop

Grumpy Gamer

I'm looking for a good Linux laptop. I've hunted around (probably not in the right places) and found a few I like, but then I go to buy them and they all come with Windows. I've had several bad experiences with trying to install Linux, flashing boot roms, plugging in USB drives, etc, etc. I just want to buy a laptop that already has Linux. Is this possible?

Retail 40
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What I did during the Pandemic

Grumpy Gamer

By Ron Gilbert. As I write this on the 9th day of May in the year of 2020 the Pandemic is far from over. Different people deal with isolation, fear, social distancing and hoarding toilet paper differently. I built a game. It helped keep me sane. As I mentioned back in March, I began rewriting the Thimbleweed Park engine with no real goal in mind, it just seemed like something to do and I had a few ideas about UI I wanted to explore.

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WTF!

Grumpy Gamer

I offer you $100 each. Cash. Small bills. Clean serial numbers.

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Delores Podcast

Grumpy Gamer

Back by court order, it's the Last Thimbleweed Park Post + 1. Today, David and I chat about the new Delores game.

Games 40
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historyofpants.com

Grumpy Gamer

Why do I own historyofpants.com ? I own a lot of stupid URLs.

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Sprites-as-a-Service

Grumpy Gamer

clicky-click-click here

Sprite 40
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10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

Supercell is one of the rare companies that doesn’t try to beat the competition; rather, it tries to beat the high score set by its own prior games. To date, Supercell has created multiple genre-defining games and generated billions in revenues -- all with little more than 300 employees (!). However, the latest numbers released by Supercell confirmed that its portfolio has been declining for three years in a row and that new games have not been able to offset this trend.

Puzzle 52
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Can Hay Day Pop Solve the Puzzle?

Deconstructor of Fun

This post is written by Laura Taranto , Product Management Advisor. Previously at Wooga, King, and Mind Candy. Opinions are her own and do not reflect any of her past or current employers! Edited by Adam Telfer. On March 16th, in the midst of a global pandemic, Supercell dropped a new game: Hay Day Pop (HDP). Turns out we all had some time to play it.

Puzzle 52
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GDScript progress report: Writing a tokenizer

Mircosoft Game Dev

Some of you may not be aware, but I'm currently rewriting GDScript. It was discussed during the last Godot Sprint in Brussels and the core developers approved the idea. The main rationale to rewrite the GDScript implementation is that it has been changed so much that it's gotten quite hard to understand after receiving so many new features. This is also an opportunity to clean up, tidy up, and modernize the code, like it happened for some other parts of the engine that got rewritten in the past

Writing 52