Sat.Nov 21, 2020 - Fri.Nov 27, 2020

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John Liberto

Concept Art World

Concept Art World. John Liberto. John Wallin Liberto is a concept artist working in the game and movie industry. John has worked on game titles such as Halo 4, the Battlefield series, Gears of War 1 & 2 and Unreal Tournament III. He has also done work in feature films as a matte painter for Harry Potter and the Prisoner of Azkaban , Alien vs Predator and Big Fish.

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see recent devblogs on GDScript typed instructions and Complex Text Layout ), a lot of work is also being done on the 3.2 branch for the upcoming Godot 3.2.4. This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release.

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MI Game History Stream

Grumpy Gamer

Thanks to everyone who showed up. If you missed it, here it is.

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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

‘Tis the season of being grateful and thankful…for holiday shopping guides. This is a holiday shopper’s guide to all things Board Games. It’s so big that we’ve split it up into different sections to make it easier for you to navigate. Nothing shows up twice and all items can be found on Amazon or Etsy. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

Harvest Island Demo. Harvest Island New Trailer! Harvest Island Trailer Breakdown. I finally got to make a new trailer for the game. There’s a lot of changes that I had to make within the game before I could make a polished trailer and if you guys are keeping up with the game development, you can noticed the significant graphic improvements as well as the subtle details added.

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Marketability is a Loop, not a Funnel

Deconstructor of Fun

To dive deper into marketability, please check out our podcast with Joe Schaeppi (CEO of 12traits ) and Jesse Lempiäinen (CEO of Geeklab ). Three facts: 1. Marketability (CPIs) is the single most important metric of your business case 2. You can optimize marketability early on extremely cost-effectively 3. Most of the gaming studios fail to understand the first point until it is too late and thus refuse to concentrate on the second point.

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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

While the focus of Godot 4.0 Vulkan rewrite has largely been enhancements to the 3D engine, the 2D side will also see several improvements. Improved Performance. Thanks to Vulkan (which has a much lower draw-call cost than OpenGL), 2D itself in Godot 4.0 will see a speedup for free. But that's not the only reason, many internal improvements and optimizations also contribute to a smoother experience.

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