2017

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. In my quest to test Highways & Byways 100 more times before I release it to reviewers, I’ve found myself with relatively little to say. That’s a good thing!

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Continuous Integration for Unity 5.6.1f1 with Docker and Bitrise

The GameDev Guru

I bet you know already the productivity boost you get by adopting continuous integration processes, so I will roughly skip that part.

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Dev snapshot: Godot 3.0 beta 2

Mircosoft Game Dev

Edit 22.12.2017: Windows binaries (both the editor binaries and the export templates) have been replaced by versions without OpenMP support, the latter forcing the installation of the MS Visual C++ Redistributable 2017 to get the OpenMP DLL. If you downloaded export templates before 22.12.2017 at 23:59 UTC, we advise to download them anew to get the proper portable Windows binaries.

Beta 52
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Heat Signature’s Fair Points Update: Reacting To Good Reviews

Tom Francis

I was too nervous to read Heat Signature reviews for two weeks after launch. I was relieved to see the scores were great, and after 3.5 years of work, that was all I wanted to hear: I didn’t want to know what their caveats were. Once I calmed down and read them, though, I was delighted: they were not only very positive, but they told entertaining stories and made intelligent points.

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Annapurna’s First Video Game Thinks It Belongs on Your Shelf Next to Kafka and Borges

Game Writing Blog

Annapurna’s First Video Game Thinks It Belongs on Your Shelf Next to Kafka and Borges : A rave review for movie company Annapurna’s first video game! But is it an “indie” game?

Indy 52
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Getting ready for Reboot Develop. Meanwhile speaking at CodeCamp in Cluj.

Rindoku

Nope, we’re not dead. We just have to pick our battles and make hard decisions about where to spend our time. This blog doesn’t win that contest very often so follow our Facebook page if you’re hungry for regular updates. Still, we’re committed to posting major updates and interesting stuff here even if the frequency is lower than we’d like.

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Adding a Friend in Street Fighter 5

Sirlin

I was thinking about how we'll handle cross-platform play in Fantasy Strike. The plan is that you'll add a friend to your in-game friends list, even if they are on another platform, then you can click on them there to directly challenge them. I was looking into how Street Fighter 5 handles your in-game friends list. They went a different way with it.

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Observer – Podcast – Dein Sonntag

Rat King Blog

Observer ist purer Cyberpunk im Krakau der Zukunft. Da das Spiel vom "Layers of Fear"-Team Bloober entwickelt wurde, darf man hier kein typisches Adventure erwarten. Auch diesmal steht wieder ein durchgeknallter Gang durch Räume voller weirder Charaktere, Effekte und einer Auseinandersetzung über den Verlust der Menschlichkeit durch Konzerne und Körpermodifikationen auf dem Programm.

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Bernie DeKoven

Game Design Advice

Last month I had the privilege of presenting Bernie DeKoven with the inaugural Lifetime of Play award at the Games for Change festival. Here’s what I said… It is my great honor today to give the very first Games for Change Lifetime of Play award to Bernie DeKoven. This award is very appropriately named, because Bernie has definitely dedicated his lifetime to playing games, making games, thinking about them, writing and teaching about them, changing them, intervening in the world to m

Balance 40
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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Highways & Byways is basically complete. I’ve started the final 100 play-tests. This is a process I follow to ensure a game’s quality. This method may not be appropriate for every developer, every team, or every game, but it is one I like.

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7 Ways Making & Playing Board Games Could Make You Smarter

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. I’ve been making games for about 2 1/2 years now, and a lot of things in my life have clicked because of the ways of thinking I have adopted by making and playing games.

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Performing a Board Game Autopsy: Learning from Your Mistakes

Brand Game Development

Few words carry the emotional weight that “autopsy” does. It’s a morbid term associated with an analysis of what we’re all afraid of deep down. In a business context, autopsies don’t help us diagnose death, but rather failure. It is a way of helping us learn from our mistakes and adjust our behavior accordingly. A business autopsy is when you use evidence to determine why and how a project failed.

Games 130
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. I’ve been in board game development for a bit over two years now and many people are surprised to hear I’ve not attended a convention prior to then.

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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve talked about the benefits and challenges of working alone in the board game industry. That’s how I do things. Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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How to Work Alone in the Board Game Industry

Brand Game Development

In order to self-publish a board game, you will have a lot of responsibilities. These responsibilities include marketing, sales, fulfillment, accounting, and…oh yeah…designing the game. It is a lot to organize and do no matter how many people are involved. Some people find it most effective to work in teams and some people prefer working alone.

Games 130
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The One Thing That Can Sink Sales for Board Games

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. This week, I posted A Crash Course on Selling Board Games , which is my way of helping demystify that which terrifies many first-time game developers. Selling can be scary.

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A Crash Course on Selling Board Games

Brand Game Development

Selling is one of the most nerve-wracking and technical parts of getting a small business off the ground. You must absolutely master it to achieve the financial success you desire when self-publishing a game. When you’ve put in the hard work, it’s only natural to want to reap the benefits. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Games 130
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A Crash Course on Board Game Fulfillment

Brand Game Development

Success is not the endgame of Kickstarter projects. Many people think that when a project is funded, that’s it – it’s a victory. This couldn’t be farther than the truth. As many as 84% of Kickstarter projects fulfill rewards late. That is because new entrepreneurs don’t know how to get products from point A to point B. Fulfillment is more complex than people give it credit for, and you can see the painful impacts of this.

Games 130
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4 Clever Ways to Market Your Board Game Online for $30.00

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Highways & Byways is nearly complete. It still needs some art and I’ll want to do lots of double-blind play-testing. Yet I don’t see it dramatically deviating from the framework it currently follows.

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How to Choose Your Board Game’s Theme

Brand Game Development

Board games can be about all sorts of things. You can conquer nations, build cities, explore space, solve mysteries, and so much more. Games, at their core, might just be a series of mechanics and rules, but themes keep us from feeling like we’re playing out the logical conclusion of mathematical functions. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Mechanics 130
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How to Play a Lot of Board Games with Little Time and Little Money

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. This week with Highways & Byways , I’ve been making little improvements to the game to make it more usable and easy-to-understand. I’m at a stage where I’m optimizing instead of iterating, which makes me thankful for the extensive background in board gaming that I’ve gained in the last cou

Dev 130
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5 Games to Make You a Better Board Game Dev for $64.63

Brand Game Development

Getting started in board game development can be both intimidating and expensive. I’m almost certainly not the only blogger you’ve looked to for advice, and I can probably guess one thing you get told a lot: “play more games!” (Yeah, gee thanks, Sherlock.). Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Dev 130
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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Play-testing is so critical in board game development that I’ve dedicated several articles to the subject. Yet I’ve never seen article that deals with one of the biggest issues with play-testing: being able to tell the difference between signal and noise.

Balance 130
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The Board Game Industry: Powers That Be & The Hype Machine

Brand Game Development

This is not a post about what you need to do, think, or spend to make a game, nor is it a post about board games themselves. This is a post about the players in a much bigger game: the board game industry itself. It’s time to talk about your potential customers, the eight powerful groups in the board game industry, and The Hype Machine. Need help on your board game?

Games 130
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Everything You Need to Know About Highways & Byways So Far

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. However, this week is purely an update – educational posts will resume as normal next week. It has been about five months since I first started working on Highways & Byways. Just this last week, a lot of things finally clicked.

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7 Subtle Player Behaviors You Should Notice When Play-Testing

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here – it will take you right to the updates at the bottom of the page. I have play-testing on the brain. In the wee hours of the morning last Friday night, James Masino delivered the first serious draft of Highways & Byways board art.

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How to Fight “Tired Mode” as a Game Dev

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here – it will take you right to the updates at the bottom of the page. This week in Start to Finish , I wrote Choose Your Own Adventure: Self-Publish or Not , an article dedicated to the benefits and pitfalls of self-publishing your game.

Fighting 130
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Talking Without Words

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. This week, in Start to Finish: Publish and Sell Your First Board Game , I released Five Levels of Communication through Game Development.

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Art for Art’s Sake…Sometimes It’s Not Just Business

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. I talk a lot about the business side of board game creation. So much of success in this industry is based upon your abilities as a project manager, marketer, promoter, and accountant.

Art 130
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A Crash Course in Board Games

Brand Game Development

Welcome to the inaugural post of Start to Finish: Publish and Sell Your First Board Game. Every week for the next year, and probably well beyond that, I’ll be posting a new article to this series. In it, I’ll be guiding you through every step of the process of creating board games: core concepts, ideas, design, development, manufacturing, crowdfunding through sites like Kickstarter, selling, and marketing.

Games 130
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Board Game Development – Wait Like a Champ by Using Downtime Wisely

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. Last week in the Dev Diary, I talked about how board game development is a long, ongoing process with a lot of different stages.

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Timing is Everything in Board Game Development

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. Everything snapped into focus this week. Highways & Byways now has an artist. His name is James Masino.

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On the Benefits and Limitations of Play-Testing with Family

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. I’m juggling quite a few responsibilities with Highways & Byways at the moment, most of which are not particularly rife for diary articles.

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Don’t Find Your Passion, Make It

Brand Game Development

You probably won’t find your passion. I know what I just said is contrary to the milk-and-honey clickbait diet of Lifehack, Buzzfeed, and HuffPo articles that would say otherwise. I know this differs from the cheap, feel-good millennial-baiting garbage we’ve become accustomed to. I know that bolded text probably lands with the subtlety of a bag of bricks thrown down a flight of stairs.

Dev 130