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Why does EA's internal engine Frostbite have a public-facing brand?

GamesIndustry.biz

Electronic Arts today announced a rebranding for Frostbite, its internal game development engine. Speaking with GamesIndustry.biz about the rebranding EA's Frostbite GM Tim Cowan addresses our question of why an internal game engine needs a public-facing brand in the first place, much less one that gets periodically refreshed.

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[Cocos Creator 2.4.x] build custom cocos2d-x engine on Mac?

Cocos

I suspect cocos dashboard is not reconizing the custom cocos2d-x engine source. link] [link] [link] GitHub GitHub - cocos/engine-native: Native engine for Cocos Creator v2.x x Native engine for Cocos Creator v2.x. The editor has switched back to the builtin engine. _load (electron/js2c/asar_bundle.js:5:12913)

Engine 52
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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

Sorry Mr @zhangxm , I almost forget about log in cocos creator here the log: info TOOL Using Visual Studio 16 2019 generator. OMG Process terminated: 1 info TOOL Using Visual Studio 16 2019 generator. OMG Process terminated: 1 info TOOL Using Visual Studio 16 2019 generator. OMG Process terminated: 1

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Puzzle game developed by cocos ?InOutPath?

Cocos

Thank you to the cocos team for providing a great engine that allowed us to build this game without technical constraints, and to use our creative space and abilities as we pleased. Here we are using electron+web mobile. This allows the js engine to load the decrypted code. Here first we block the debugging of the application.

Puzzle 52
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Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.

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Some questions about Cocos Creator

Cocos

I see that there are games published on Steam, but they are exported and integrated with steam SDK using Electron. Is there a reason Electron is the preferred way for Steam publishing ? Thanks for all the work on this amazing engine The “iles” game is also published this way.

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Why I Love: Alisia Dragoon

GamesIndustry.biz

Then you had your retro engineered Electronic Arts titles that looked pretty bad in the '90s and have only gotten only worse all these decades later. Read more