Remove engines html5
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Modification for AudioSource module (including native)

Cocos

You can see changes in this fork on github: lampysprites/cocos-engine/commit/b6040f08c1cc24b935e1cfc067e9d1157f453d4a (i can not post links!). It’d be great if someone contributed support to html5, android and apple platforms so it can be considered for merging. Hello everyone. I’ve figured it out to some degree.

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HTML5 Game canvas size

Cocos

I’m developing HTML5 games. Previously, I worked with the Godot and Defold engines. I want to achieve the same canvas behavior as in other engines, otherwise the moderators will not allow the game on the platform. And I have a problem with the size. My game has HD resolution (1280x720). I would like to show how it works.

Games 52
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HTML5 Game canvas size

Cocos

I’m developing HTML5 games. Previously, I worked with the Godot and Defold engines. I want to achieve the same canvas behavior as in other engines, otherwise the moderators will not allow the game on the platform. I would like to show how it works in other engines, but I’m a new user, so I can only post one image.

Engine 52
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Top Emerging Free Game Development Tools and Trends!

Big Games

Visual Scripting And No-Code Solutions Bolt for Unity: This visual scripting editor within the Unity game engine allows you to build game logic without writing code. Cross-Platform Development Unity : A versatile game engine supporting development for PC, Mac, Linux, Android, iOS, HTML5, VR platforms, and several consoles.

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Godot Editor running in a web browser

Mircosoft Game Dev

namely making the editor available as an HTML5 application. This DOES NOT mean that we will move completely to the Web like other engines did. Godot Engine supports exporting games to the HTML5 platform (i.e. Godot Engine supports exporting games to the HTML5 platform (i.e. Let me explain further.

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Web Editor PWA, easier HTML customizations, and faster load times!

Mircosoft Game Dev

While I was there, I took some more time to rework the loading process of the engine and make it load faster on the Web. In the future, offline support will also be extended to projects exported to HTML5, allowing your players to run your HTML5 projects even under unreliable network conditions. Web Editor PWA. Stay tuned ;).

Engine 52
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Godot Engine awarded $50,000 by Mozilla Open Source Support program

Mircosoft Game Dev

We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of the Mozilla Open Source Support (MOSS) Mission Partners program. WP1: Godot Engine's editor on the Web. Instead, it's also Fabio (from WP2) who will work on the HTML5 improvements in 2020, once his networking work package is completed.

Engine 52