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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Madiba humbly shared his studio’s struggles and how he was uncertain of its success. This is his story. She was right.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres” Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. I enjoyed what I was doing very much.

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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

” The team sought to break away from traditional sci-fi and fantasy genres, finding inspiration in gaslamp fantasy—a style that blends nineteenth-century history with magical elements. Sense of history Flynn sheds light on the studio’s design philosophy.

Balance 115
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The RPG Report, and the worst things in RPGs

Keith Burgun

FINAL FANTASY XVI – After playing a bunch more Kingdomheartslikes and getting more used to that, I’ve gotta say, this is a very well made Kingdomheartslike. Whereas if you compare that to something like Final Fantasy 13, there is a pretty central thing that’s being headed toward the entire time. Bad FIGHT pacing.

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En Garde! by Fireplace Games is the right blend of cheesy, slapstick and endearing

PreMortem.Games

With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. But while everyone was working at larger studios or freelance, the En Garde! We are a studio of young developers, so there was a lot we had to figure out as we went.”

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Call of Duty formula is still powerful after two decades

Game Daily

D-Day, all the time McCandlish was an early employee at studio Infinity Ward, which had been set up by his colleagues from previous studio 2015 Inc. Although the team mulled a variety of games, including a fantasy slasher and a sci-fi shooter. “No one fights alone,” said McCandlish. They’re able to die.

Fantasy 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Astral Clocktower Studios x Game Raven Review.

Dev 52