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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Dynamic NPC Dialog Demo highlighted Ada, an example for building an in-game non-player character (NPC) as a generative AI application, using Unreal Engine MetaHuman by Epic Games. The event featured 30-minute panel sessions covering the top trends and technology around generative AI, cloud game development, and game backends.

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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Whether you’re a creator, game designer, or developer, Convai enables you to quickly modify a non-playable character (NPC), from backstory and knowledge to voice and personality. Context-aware responsiveness This innovative approach consists of enabling adaptive and context-aware NPC responsiveness.

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Generative AI Sparks Life into Virtual Characters with NVIDIA ACE for Games

Nvidia

Audio2Face features Omniverse connectors for Unreal Engine 5, so you can add facial animation directly to MetaHuman characters. You can bring life to NPCs through NeMo model alignment techniques. After the NPC is fully aligned, the final step is to apply NeMo Guardrails , which adds programmable rules for NPCs.

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Building Lifelike Digital Avatars with NVIDIA ACE Microservices

Nvidia

Kairos demo evolves with new technologies from Convai In collaboration with Convai , NVIDIA showed the latest version of the Kairos demo to showcase how next-generation AI NPCs will revolutionize gaming. Open-ended conversations with NPCs open up a world of possibilities for interactivity in games.

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Life’s Meta is using AI to tackle the dating game

Game Daily

Players create their own avatar and persona, and then try to get to know pre-programmed NPCs. You win by ingratiating yourself to the NPC, by saying the right things, and not saying the wrong things. Should the player and the NPC that they are with age together? It’s about creating comfort between the player and the NPC.

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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

Attendees can also check out Ada, a prototype in-game NPC powered by the MetaHuman Animator in Unreal Engine and Amazon Bedrock. Featured partners include Perforce, JetBrains, Incredibuild, AccelByte, Pragma, Heroic Labs, Scenario, NVIDIA, Modulate, and Endava. Be sure to RSVP here if you plan to attend.

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What goes into the vertical slice of an MMORPG? I feel that it would be hard to prototype when a lot of the game’s premise relies on quest progression, player-to-player interactivity, etc. It seems like something that cannot be communicated effectively until much later in development.

Ask a Game Dev

MMORPGs tend to come with a lot of expected table stakes features, which means our vertical slice needs to have those features. It's good to remember what a vertical slice is - it's a functioning version of all of the systems we plan on having in the game working together so that it is representative of the final game experience.

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