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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Manzano endured the rough times though and managed to finish the game and release it on Steam. The games he finds on Steam nowadays are hardly worthy of the term video game according to Manzano. The modern gaming ecosystem is killing true video games”, he says earnestly. Why did you become a solo developer? “I

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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

Based in the heart of Edmonton, Canada, Inflexion Games is gearing up for the release of their debut title Nightingale. A shared-world survival crafting game set to hit PC Early Access early next year. ​​”For us, it’s almost the beginning of the journey. We’ll continue to grow and expand the game in the months and years to come.”

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. Still, you can argue that it's a stunning achievement just to be able to debate these questions in a video game. Can't wait for the full frontal in the next game!) Well, I don't know anything about that.

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You Have No Idea How Hard It Is To Run A Sweatshop, Part 1

Designer Notes

I gave a talk on games and meaning at GDC 2023, which is now available on YouTube: However, I fully scripted the talk ahead of time, so I decided it would be worth taking the time to post the slides online, in three parts to have mercy on your browser. So, here are the standings before the final game between Barbados and Grenada.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

and my notes are obviously going to spoil some of the game's structure, but all these spoilers are pretty vague and anyway I don't name any names. This is a business model I've always wondered about -- make a big complicated game, but then earn revenue from selling ads on the wiki for your own game? Anyway, here's my notes.

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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

Progress Quest taught us all how simple our brains where and how easily games could use our mental reward systems against us. At some point in the last several decades of video games, everything became a role-playing game. And honestly, I'd probably spend a lot of time playing that game. Restrictive terrain.

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new Quake map: Breakfast Under The Balloons

Radiator Blog

So I divided the bumpy terrain into quadrants, with big tree roots gating each section. To unlock each root gate to the next section, the player must fight their way into a little fort and press a big obvious flashing red button. It helps supplement the stealth fantasy in a game with basically no stealth mechanics.