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Importance of playtesting in game design

Logic Simplified

The game development process is a complex and challenging process involving ongoing iteration and improvement in order to develop an exciting and captivating final product. One vital approach used during game development is playtesting. What is a playtest? Let’s find out.

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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

“As I travel across Africa creating games, there’s something everyone seems to agree on…” says Bethlehem Anteneh , a trained architect, co-founder of SOSTLab and the moderator of the She Got Game panel at Africa Games Week (AGW). Think of a bar where 90% of the people are men.

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Identifying the human problems behind the lack of a clear vision in games development

GamesIndustry.biz

At the GamesIndustry.biz HR Summit in September, organisational psychologist Graham McAllister presented a talk entitled 'Game vision alignment: Its role in team effectiveness,' exploring how studios can improve their games by maintaining a clear vision of what they're creating.

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A Beginner’s Guide to Multiplayer Game Development

iXie gaming

The gaming world has evolved significantly in recent times. Multiplayer games have taken center stage by allowing players to play with or against other gamers and friends across the globe. As a result, multiplayer games have revolutionized modern gaming, from human vs. computer to human vs. human interaction.

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12 Simple Ways To Get Better At Game Development

DameDev.tv

Do you ever wonder how you can get better at game development? If so, keep reading for some great tips and watch the Livecast for all 12 ways to get better at game development. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

Pretty impressive for a largely solo-developed game. “At At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding. Hence the premise of the game is that you are a Von Neumann probe, sent to consume all the resources in the Universe and build the ultimate (final) factory.

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Dear Tester, this is how you can help us be innovative

Game Developer

The game could involve many innovations, unless we stuff it up by avoiding player discomfort. We know what we need to do, but perhaps our playtesters can meet us half-way This means best practices, for instance in level design, have to be adapted. It also means blind and low-vision players can play with sighted players.

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