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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

The world of game development has seen a significant shift with the recent release of Unreal Engine 5, which promises to bring an unprecedented level of realism and interactivity to gaming experiences. With this new iteration, there are several key factors that distinguish Unreal Engine 5 from its predecessor, Unreal Engine 4.

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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. The game started development with Godot 3.x, Rendering: Implement basic ASTC support ( GH-65376 ). GH-59810 ).

Beta 101
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 What's new.

Beta 99
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Dev snapshot: Godot 4.0 beta 6

Mircosoft Game Dev

Core: Fix polygon generation in BitMap ( GH-68732 ). Rendering: Fix Variable Rate Shading issues ( GH-68710 ). Rendering: Finish implementing Canvas Background mode ( GH-68805 ). Rendering: Fix drawing of 2D skeletons in the RD renderer ( GH-68863 ). Core: Fix Image rotate_90 / rotate_180 methods ( GH-64284 ).

Beta 97
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. The game started development with Godot 3.x, Rendering: Implement basic ASTC support ( GH-65376 ). GH-59810 ).

Beta 78
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ).

Polygon 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 (“Compatibility”) projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca ’s car scene , rendered in Godot 4.0 What’s new.

Beta 75