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Practical Use of Render Textures

The Knights of Unity

Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

I’ve been dabbling at creating my own game for ages, starting with RPG maker back when the only english version was not officially available. While Unity might not be as efficient, it played better with my system, and I found this really nice tutorial for a tactics game on theliquidfire.com , who knows what that site is.

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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Sandfire , an upcoming 3D person action-adventure game by Kmitt. The game was recently ported to Godot 4, see Kmitt's YouTube channel and Twitter for devlogs and updates. Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ).

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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Android: Fix Android editor crash when returning from the launched and running game ( GH-72106 ). Shaders: Add derivative functions with precision to shaders ( GH-72109 ).

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . Terrain Tools.

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Godot 4.0 optimization progress report

Mircosoft Game Dev

Instancing is used to render similar objects (mesh, material and misc settings), reducing the pressure over the rendering API. There are special versions of meshes to render when doing shadow maps or depth pre-pass. Re-written most shaders to reduce VGPR usage, thus improve occupancy. Optimized texture formats.

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Little Racer – 3D Art

The Knights of Unity

Our main goal was to create an easy to pick, approachable couch multiplayer game for up to four players. Graphic simplicity was dictated by the general idea of the game’s casualty. We’ve decided to set our game in a low-poly setting for the sake of readability. Almost every 3D asset is painted using only one atlas texture.

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