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Pathfinding on a hexagonal grid – A* Algorithm

The Knights of Unity

Have you ever played-turn based strategy games from series like Heroes of Might and Magic, Civilization, or Age of Wonders? Or maybe you would like to make a game like this yourself? . In games of this type, movement is typically based on squares or hexes. The area around the cat was split into square tiles. What is G? .

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

I’ve been dabbling at creating my own game for ages, starting with RPG maker back when the only english version was not officially available. While Unity might not be as efficient, it played better with my system, and I found this really nice tutorial for a tactics game on theliquidfire.com , who knows what that site is.

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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

Tasty Humans is the latest, and in my opinion, the greatest creation of Pangea Games. It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. Except it’s from the monsters’ point of view! Today, I’m going to talk about how we got this game printed.

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Godot Tactics RPG – 03. Input & Camera

The Liquid Fire

Setting Up Input Mapping I think the biggest things in Godot that are a bit different with input are that the mouse scroll wheel is considered a button click. One click for each ‘tick’ the wheel scrolls. save_game.store_8(tiles[key].height) pos.x, "pos_z" : tiles[key].pos.y, pos.y, "height" : tiles[key].height

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How Much You Should Spend on Board Game Advertising

Brand Game Development

A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” ” I got a lot of responses, and one of them was about how much to spend on board game advertising. Need help on your board game? Basics of Board Game Advertising.

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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

3D editor: Ability to select subscenes when clicking them in the viewport. Physics: Add one-way collision to tile-set/tile-map. Editor: Default game window placement to Centered. Math: Correct hash behavior for floating point numbers. Platform: macOS: Add Ctrl+Click support for Right Click actions.

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A Simple Approach to Player-Designed Robots

Grid Sage Games

As I’ve stated many times before, my first influence for Cogmind was the original BattleTech board game , where my friends and I wouldn’t just take stock mechs, but designed our own based on the rules, selecting the right combo of weapons, heat sinks, armor, and special tech. That’d be fun, but overboard. *Oh