Multiplayer in Godot 4.0: RPC syntax, channels, ordering
Mircosoft Game Dev
SEPTEMBER 25, 2021
We have been really busy working on the foundation of the networking and multiplayer classes lately, and there are quite a few new features to talk about. In this post, we'll start by showing some of the new RPC syntax and features. First of all, many users found the old master and puppet keywords in 3.x x were confusing.
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