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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

Social media has a knack for bringing niche topics to the attention of a large audience. Lately, we see more and more games inspired by these social media trends making it to the top charts in terms of downloads. No wonder it scores so well as mobile games. You thought you were alone in your appreciation of tie-dye or pop-its?

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Marketing manager Joana Keler: “Social media is your game’s best friend”

PreMortem.Games

During her talk at IndieGameBusiness Sessions she talked about incorporating social media as a vital marketing tool. There are various ways to make sure social media plays a vital role in your overall marketing plan. Social media is just one of the available channels for marketing. It’s part of the customer journey.

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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

The success of The Last of Us is, according to analysts, more than just a successful adaptation of a gaming franchise; it is the culmination of Sony’s gradual transition to becoming a media company. For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer.

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Authentication for Mobile Games

AWS Games

For mobile games in particular, managing the authentication and authorization of your players can pose some unique challenges. Some of these challenges relate to the use of mobile devices themselves. Offline authentication : Mobile devices may not always have internet connectivity.

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How Mobile Gaming Could Come to an End

Deconstructor of Fun

I believe that mobile games could be facing the same deliberate death-by-a-platform as games Facebook suffered a decade ago. Just remember one thing: Even though Facebook pulled the plug on games, the gaming business rose to unexpected new heights on a new platform, which was mobile. We’re like frogs being slowly boiled alive.

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Study finds YouTube is the most popular and trusted platform for game discovery

GamesIndustry.biz

Mobile-first social media platforms were more popular with younger games; for example, 58% of 18 to 24-year-olds use TikTok compared to 29% of 34 to 44-year-olds. According to the report , TikTok was the second most used platform at 36%, following by Instagram (35%), Facebook (34%) and word of mouth (32%). Read more

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Molyneux on media mistakes, and creativity

Game Daily

Image credit: DanielAlexanderSmith / Wikipedia For decades, Peter Molyneux was a regular fixture on the game media outlet interview circuit, his face gracing the cover of magazines or website feature splashes. The badly botched launches of Kickstarter game Godus, and mobile game Curiosity further damaged his reputation.

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