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Bungie affected by layoffs

GamesIndustry.biz

Bloomberg's Jason Schreier confirmed the report of layoffs , saying Bungie CEO Pete Parsons sent an email to staff today informing them of a team meeting as the employees were being informed of the cuts. Bungie joins the ongoing number of studios to have job cuts. Read more

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Solo dev Tuomas Auronen (Redbeak Games) “Hardest part is financial uncertainty”

PreMortem.Games

Mortal Glory 2 is a turn-based fantasy roguelike where players manage a team of traveling gladiators. The bar for “success” is also lower than with a team since there is no team split for revenue.” Being able to finish projects faster with a bigger team would also likely enable to meet the market demands better.

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Exhausting marketing

The Art of the Game

I’m currently working on a Team Fortress 2 styled ‘Meet the Team’ videos, and if you haven’t seen them, they are an absolute gem: Now, since my game isn’t as nearly violent or frenetic, I also figured the pace might be a bit slower.

Games 105
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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

We’re a close-knit team of six dedicated professionals that all share a deep passion for gaming and design”, says Đorđe Marković , who also works as Team Lead and has a hand in graphics and FX. In the grimy world of Let Bions Be Bygones , a down-on-his-luck private detective gets a last shot at redemption.

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Gamescom 2023

OPM Jobs

The One Player Mission team will be represented by four dedicated team members between Wednesday and Friday. They are proactively booking meetings with clients and looking to explore potential partnerships so reach out if you want to meet up. Book a Meeting Looking to book a meeting? Missing out on Gamescom?

Media 77
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Crash-Proof Your Android Game: A Comprehensive Testing Approach 

iXie gaming

Game testing involves assessing and evaluating video games to ensure they meet specific quality standards before launching them to the public. In fact, testing must be comprehensively planned and executed to ensure the game meets its performance and user expectations. Therefore, testing is crucial in game QA. The outcome?

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Safe In Our World: Making mental health awareness a part of companies' DNA

GamesIndustry.biz

Our mission is to foster positive mental health and well-being and deliver support," Tunley-Stainton tells GamesIndustry.biz. Not only for players but also developers, publishers, retailers, and all the other people who make up the video games industry. Our goal is for the industry to come together and start a conversation that can change lives."

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