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D2 log 074 – New level format

Catnip Games

Everything is just one big texture. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. The custom terrain shader uses the z-channel to draw water in lower areas of the level. The graphics backend rewrite took a while. However, the situation is now good. So it’s RGBZ.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed bone animation texture size error on some platforms that don’t support float point texture format. Cocos Creator 3.7.3 from the Cocos Dashboard.

Terrain 52
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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

For interior scenes and close-up exteriors in architecture, Lumen is highly effective and makes rendering easy, comfortable, and quick and offers the highest quality at the same time. One of the reasons is its physically based rendering material system and importing pipeline that makes importing models and projects into Unreal Engine easy.

Engine 52
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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

However, their interaction may be faulty, leading to objects or characters getting stuck in walls, terrains, or on each other. Texture and Model Glitches Errors in the texture and model of your game can significantly detract from the visual appeal of the game. This can break gameplay and immersion in your game.

Texture 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. TextMeshPro. Universal RP.

Asset 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). Rendering: Add OpenGL timer queries to OpenGL3 backend ( GH-67032 ). Rendering: Fix drawing of 2D primitives in OpenGL3 renderer ( GH-67416 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). Rendering: Add OpenGL timer queries to OpenGL3 backend ( GH-67032 ). Rendering: Fix drawing of 2D primitives in OpenGL3 renderer ( GH-67416 ).

Beta 40