Remove tags 2d
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Cocos Dashboard v2.0.1 can't install Editor

Cocos

GitHub Tags ยท cocos/cocos-engine Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D gam. you can download from Github the source code and compile it.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Editor: Fix the Frame Selection (Shift + F) functionality in the 2D editor ( GH-71272 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Core: Add SceneTree.unload_current_scene() ( GH-71105 ).

Beta 110
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Top Emerging Free Game Development Tools and Trends!

Big Games

OpenGameArt: Another excellent resource for free game assets, OpenGameArt focuses on 2D graphics and audio. Construct Three lets you build 2D games through visual events and conditions, making it ideal for beginners and hobbyists. It offers a robust feature set and intuitive tools for building 2D and 3D games for various platforms.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Add feature tags to signify engine float precision ( GH-69538 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Rendering: Detect and report if 2D particles use the screen SDF ( GH-69735 ). C#: Rename SignalInfo to Signal and make awaitable ( GH-69968 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Editor: Fix the Frame Selection (Shift + F) functionality in the 2D editor ( GH-71272 ). Export: Fix missing โ€œdebugโ€/โ€releaseโ€ export presets feature tags ( GH-71274 ). Core: Add SceneTree.unload_current_scene() ( GH-71105 ).

Beta 85
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Sprite Outline Shader in Unity

Febucci

Shader "Unlit/InnerSpriteOutline HLSL" { Properties { _MainTex ("Texture", 2D) = "white" {} _OutlineColor("Outline Color", Color) = (1,1,1,1) } SubShader { Tags { "RenderType" = "Transparent" }. Get it on the Unity Asset Store. Baaack to the article. Inner Sprite Outline HLSL. Blend SrcAlpha OneMinusSrcAlpha. include "UnityCG.cginc".

Sprite 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Add feature tags to signify engine float precision ( GH-69538 ). Physics: Fix 2D & 3D Continuous Collision Detection sometimes adjusting velocity too much ( GH-69934 ). Rendering: Detect and report if 2D particles use the screen SDF ( GH-69735 ). C#: Rename SignalInfo to Signal and make awaitable ( GH-69968 ).

Beta 75