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Dev snapshot: Godot 4.0 alpha 5

Mircosoft Game Dev

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Known issues. Bug reports.

Alpha 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Core: Add SceneTree.unload_current_scene() ( GH-71105 ).

Beta 110
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Hero wanted! (3.1 version)

Mircosoft Game Dev

Like every time we release an alpha, many issues were tagged as "Hero Wanted" and include a description of how they could be fixed. Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance!

Alpha 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Core: Add SceneTree.unload_current_scene() ( GH-71105 ).

Beta 84
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Maintenance release: Godot 3.4.4

Mircosoft Game Dev

In parallel to our work on the upcoming feature releases Godot 3.5 ( with a second beta ) and 4.0 ( now at alpha 4! ), we backport important fixes to the stable 3.4 Core: Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags" ( GH-58859 ). branch for use in production. Last month's 3.4.3

Render 52
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Release candidate: Godot 3.4.4 RC 2

Mircosoft Game Dev

Core: Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags" ( GH-58859 ). Rendering: Fix alpha scissor support with depth_draw_opaque ( GH-58959 ). Core: Print every file exported with PCKPacker.flush() 's verbose parameter ( GH-58520 ). API documentation updates.

Render 52
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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

For new users, we recommend the "classical" build (as opposed to the "Mono" build with C# support, currently in alpha) and the GDScript language, which you should be able to learn very fast. currently at the alpha stage. alpha 2 build should be published in coming days. currently at the alpha stage.

Alpha 52