Remove topic backend
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Authentication for Mobile Games

AWS Games

Other challenges relate to securing the many backend systems a modern mobile game may interact with, such as game servers, social networks, and payment providers. Ensure you periodically authenticate against your backend services. Optionally, the token is then used to authorize the app to make calls to backend services.

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Camille Mohr-Daurat was hired to work on physics

Mircosoft Game Dev

The main goal is to modernize Godot Physics 2D and Godot Physics 3D, the custom physics backends Godot uses internally for physics simulation. Review of extra physics topics. Thanks to a generous donation, I was brought onto the team to work part-time on improving the 2D and 3D physics engines for the next 6 months.

Engine 52
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Home, sweet home

Mircosoft Game Dev

It was difficult to find contributors who could spend enough time to learn how its backend works and we also ran into performance problems we couldn't figure how to fix. In contrast to setting up several separate software packages, OpenProject seemed like the obvious way to go. As a result, the site looked unpolished and ran slow.

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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Dev discussions around current topics, everyone welcome to chime in and see how FOSS gets made: Roadmap for future Godot versions: 3.2 / 4.0. Potentially other topics based on needs/interests. Wojciech Chojnacki is a professional backend programmer, also streaming and gamedev enthusiast, enjoying making games as much as playing them.

Demo 52
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GLES2 and GDNative, progress report #5

Mircosoft Game Dev

backend is supposed to run on old hardware, there are some problems with hardware support for that: not all GPUs allow textures to be used in vertex shaders. PBR is a pretty interesting topic and it's awesome to have the opportunity to explore this in depth thanks to all the Patrons <3. Because the new OpenGL ES 2.0 In Godot 2.1,

Shaders 52
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

and future releases and many other technical topics :). rendering backend | Juan Linietsky ( reduz ). Below you will find the preliminary schedule for GodotCon Poznań, as well as a short description of the talks and the speakers. Demo: Diving into the Vulkan: Presentation and demo of the Godot 4.0

Demo 52
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Finding the right people for your studio by running effective tech interviews

PreMortem.Games

The Game Director has asked you to define the backend and infrastructure architecture that will support the game throughout development and live release. Are they building the backend themselves, or using a BaaS? Is the backend autoscaling based on a metric? It’s important to note there are no right or wrong answers here.

Studios 104