Remove topic user-acquisition
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Top 10 Hyper-casual Game Ad Networks in 2022 (Q4)

Game Analytics

The much awaited “Hyper-Casual Benchmark Report” for Q4 2022 is here to provide you with up-to-date data on key performance indicators, user behavior, and trends in the hyper-casual gaming industry. We hope this report will help you with your ad monetization and user-acquisition efforts in 2023! Let us know!

Data 52
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M&A Master Class: Chris Petrovic Teaches Acquiring Great Gaming Companies

Deconstructor of Fun

We're about to explore what a typical work-week looks like for a Mergers & Acquisitions executive, navigate through the major obstacles that can obstruct deals, and stay at the forefront of the latest trends in the gaming industry M&A. Get ready for a real treat if you've ever been curious about the M&A in the gaming industry.

Games 52
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2021 Predictions #8 Three Growth Opportunities Unlocked by IDFA Depreciation

Deconstructor of Fun

These points are informed by my research into the topic and conversations I’ve had with platform operators and gaming and ad tech executives: When will ATT be made mandatory? ATT is the privacy framework that prevents developers from using various pieces of user data for the purposes of targeting ads to those users.

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How to Make Your Games More Popular: Game Analytics for Beginners

iXie gaming

By using some form of analytics in your games, you can see what features of your game are used most and many more factors that make your game-users happy , which will help you come up with new ideas for the future. It is a technology that lets developers discover how many users are playing their games in real-time. Engagement metrics.

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Experimental mindset drives sustained growth

Game Daily

How did you change your acquisition strategy during this time? We had to think outside of the box to be able to grow and for this we empowered our user acquisition teams to test different strategies to see what might work as quickly as possible. How do you approach the changes posed by the privacy evolution?

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Practical Advice for Growing Games in Diverse Markets

Deconstructor of Fun

How to grow your games in diverse markets Many Western publishers focus their efforts on English-speaking countries because they are most familiar with these markets, which tend to command a higher average revenue per paying user. For example, users in those geos may not convert as well on purchases, but they’re likely to watch more ads.

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2020 Predictions #6: Three User Acquisition Trends Studios Will Have to Ace

Deconstructor of Fun

But what is exposed with these types of ads is just how fundamental the user acquisition function is for mobile games. What I think 2020 brings is a more consumer-friendly, data-driven approach to matching ad creative with audience tastes that is still fully aligned with the way the advertising platforms target potential users.