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The Rise and Fall of eCPM in Mobile Gaming: What Happened in 2022?

Game Biz

Mobile Game Monetization in 2022: Navigating the eCPM Decline In the last six months, we’ve shared two posts on the eCPM trend due to the interest our clients and other developers have shown in the topic. United States, United Kingdom, Germany, Brazil, and Mexico. United Kingdom -17.8% -46.8% -4.5% -30.1%

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Fan Collective Unimatrix 47 Examines Star Trek: Deep Space Nine’s “Past Tense” Episode

Game Industry News

The Cardassian/Bajoran conflict represents a metaphoric through-line that asks us to think about how damaging violent clashes between the haves and have nots can be, but “ Far Beyond the Stars ” and “Past Tense Parts I and II” bring that metaphor to the United States, both past and future.

Alpha 52
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China’s control of gaming ‘ineffective’

Game Daily

Politicians in the United States, Europe, and elsewhere have long raised doubts about games, sometimes due to valid worries about their potential ill effects, and sometimes for political capital. It remains an open topic, with multiple conflicting findings. After regulation, it was estimated at 1.76 hours.

Games 52
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Tell Your Artist What You Want – Making Good Art Specs

Brand Game Development

This is done by creating a game based on scenic road travel within the United States… The board will essentially be a road map of the United States. State names should be clearly visible, but unobtrusive. Event Cards will need to have maps when relevant to showing affected states.

Art 100
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GDC 2023: Trends re-defining the future of game development

AWS Games

Bringing servers closer to players Another key topic going into GDC is the importance of ultra-low latency for gaming experiences. GDC provides an ideal forum to engage with the community and partners to discuss how we can continue to innovate and address these challenges.

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Blockchain Tech at Dice 2022

Game Dev Unchained

This comes as no surprise as the value of digital ownership was something of a hot topic this whole past year. He was able to describe himself as being a long time crypto fan but didn’t really see the value in NFTS just yet. Naturally, blockchain and anything NFT- related and its worth were openly discussed across the event.

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Checkmate: Discussing the Rise of Chess Games on Mobile

Game Refinery

This mobile version of chess is most popular in the United States, which generates 37% of downloads, followed by the United Kingdom (8%), Russia (6%), France (6%) and Germany (5%). In terms of monetization, Chess is free to download and generates most of its revenue through paid subscription plans.

Mobile 52