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EA reports annual net revenues of $7.56 billion amid layoff spree

Game Developer

EA boss Andrew Wilson claimed the company has built "strong momentum" just months after cutting 5 percent of jobs.

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Solo dev Matthieu Houllier lets you take a paper plane on an adventure in Paper Sky

PreMortem.Games

French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. In that time he has released the 3D platform game Crumble. “It did way above what I anticipated and allowed me to live off of gamedev”, he says. Now, the sky’s the limit for Houllier as he is working on his second project Paper Sky , a game ‘that combines the thrill of an adventure game with the mechanics of a paper plane simulator’ The Kickstarter campaig

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Story Kitchen teams with Dreamworks Animation to adapt video games to film and TV

Game Developer

Not content with eventually bringing Dredge to film, Story Kitchen plans to work with Dreamworks on making hit games into animated movies and shows.

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Take-Two reportedly shuts down Roll7 and Intercept Games, Private Division suffers layoffs

GamesIndustry.biz

More details have emerged about the ongoing layoffs at Take-Two Interactive, with reports suggesting the publisher has shut down two indie-size studios. Bloomberg reported it has seen internal documentation that reveals UK developer Roll7, known for the OlliOlli series and Rollerdrome, is planned for closure with the publisher working on severance agreements for affected staff.

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Unity 6 Preview is now available

Unity Blog

Unity 6 Preview (formerly known as 2023.3 Tech Stream) is the last release of our development cycle for Unity 6 and is available for download now.

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Forgotten Skies Beta Playtest

Indie DB

We're thrilled to invite you to be a part of our Beta Playtest on Steam, where you can experience hilarious and antertaining gameplay of our upcoming third-person Platformer-Adventure before anyone else!

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Tales of Kenzera: Zau artfully portrays Abubakar Salim’s journey of grief

PreMortem.Games

Abubakar Salim is an accomplished British actor of Kenyan descent and the founder of UK-based Surgent Studios. His journey into the limelight began with iconic roles such as voicing Bayek in Assassin’s Creed and portraying Father in HBO Max’s Raised by Wolves. But, behind the spotlight lies a profound story of personal loss and resilience. 2013 was the year Abubakar started navigating the depths of grief following the passing of his beloved father, Ali Salim, to cancer.

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Take-Two reportedly closing its Seattle office

GamesIndustry.biz

Take-Two appears to be preparing to close its Seattle office this summer, likely as part of the recently announced layoffs across the company. GamesIndustry.biz has seen a Worker Adjustment and Retaining Notification (WARN) filed in Washington State, that indicates the Seattle branch will shut down and 70 workers will be affected. The closure and layoffs are expected to begin on June 28, 2024.

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Indie Postmortem 1: Geneforge 2 - Infestation. Funding and Building.

The Bottom Feeder

About a month ago, we released our newest indie RPG, Geneforge 2 - Infestation. Fan reaction has been really positive. Reviews are great. It's making decent money. We get to stay in business. That's the quick summary. The video game business is in a weird, scary, contracting, almost recessionary place right now. Nobody is sure what is going on. So this is a quick game release post-mortem.

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[From the Industry] Skybound Entertainment Continues Executive Hiring Streak

Game Development News

Skybound Entertainment Continues Executive Hiring Streak with Chief Financial Officer, Head of Consumer Strategy Positions Added Gregg Sulak (Wondery) joins as CFO and Will Kassoy (Omaze) to lead Consumer Strategy Los Angeles, CA; May 1, 2024 – Skybound Entertainment, the creator-led, multi-platform entertainment powerhouse behind mega-hit franchises like The Walking Dead, Invincible on Prime Video, …

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Game workers in Quebec are making a huge unionization push

Game Developer

Game Workers Unite Montreal has joined forces with Canadian trade union CSN to help workers establish unions at major studios in the region.

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Tavern Manager Simulator demo

Indie DB

Hello, Travelers! The demo has been released! Restore your fantasy tavern to its full glory. Repair, improve and expand the establishment. Cook delicious food and keep an eye on the mood of the visitors. Create a unique atmosphere for unforgettable adventures.

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Xbox reportedly shutting down four Bethesda studios

GamesIndustry.biz

Microsoft is shutting down four of the studios it picked up as part of the 2020 Bethesda acquisition, as reported by IGN. The four studios include Arkane Austin, maker of last year's disappointing Redfall , and Tango Gameworks, the studio behind Hi-Fi Rush, Ghostwire: Tokyo, and The Evil Within. Beyond that pair, Mighty Doom developer Alpha Dog Studios and Human Head Software successor Roundhouse Games are also shutting down.

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e-on VUE, PlantFactory and PlantCatalog Now FREE

Game From Scratch

GameFromScratch.com e-on VUE, PlantFactory and PlantCatalog Now FREE The e-on software developed VUE, PlantFactory and PlantCatalog CG applications have just been made completely free. VUE is an application for creating virtual worlds and landscapes similar to Gaea or Terragen, while PlantFactory is more akin to SpeedTree. Owner Bentley Systems have decided to cease development on these applications and […] The post e-on VUE, PlantFactory and PlantCatalog Now FREE appeared first on GameFro

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[From the industry] Sony Interactive Entertainment’s Shuhei Yoshida and Greg Rice to Keynote Develop:Brighton 2024 as full programme announced

Game Development News

Develop:Brighton organisers Tandem Events have announced the conference’s latest keynote session will see Shuhei Yoshida from Sony Interactive Entertainment (SIE) and Greg Rice share insights from their extensive work with indie video game developers around the world.

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Former Zynga COO Matthew Bromberg is the new CEO of Unity

Game Developer

The new chief exec will net an annual base salary of $850,000, a litany of stock awards, and sign-on bonus worth $2 million.

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Indie Postmortem 2: Geneforge 2 - Infestation. Avoiding Utter Disaster.

The Bottom Feeder

I really hate making screenshots, but sometimes I capture something that looks pretty cool. This is the second part of the design/marketing/release process for our newest indie RPG, Geneforge 2 - Infestation. The first part is here. TL;DR: We’ve been making indie games for a living for 30 years. Here’s how we manage it. Phase 16-18 - Actually Doing PR For Real.

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Live service, subscriptions and F2P: A new reality for console gaming

GamesIndustry.biz

Over the last five years there's been tremendous change across console gaming driven by the growth in live service games, the increase in free-to-play titles, and the burgeoning influence of multi-game subscription services. This has dramatically altered the competitive landscape on consoles and impacted how game developers and publishers successfully launch new games, get their games noticed, pull in new players and drive engagement.

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NVIDIA ChatRTX – Easy Local Custom LLM AI Chat

Game From Scratch

GameFromScratch.com NVIDIA ChatRTX – Easy Local Custom LLM AI Chat NVIDIA ChatRTX is a recently released demo enabling you to easily build a customized LLM that runs locally on your own machine, assuming it is using Windows and running a compatible NVIDIA card (a 30 or 40 series card, or earlier with 8GB+ of RAM). The key features of ChatRTX […] The post NVIDIA ChatRTX – Easy Local Custom LLM AI Chat appeared first on GameFromScratch.com.

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Lexip and Overload PR proudly sponsoring this year’s MCV/DEVELOP Awards

Game Development News

We have another award sponsor to announce ahead of this year’s MCV/DEVELOP Awards. Actually, make that two: top gaming accessories brand Lexip and equally lofty PR outfit Overload PR.

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Pokémon Go co-dev Very Very Spaceship lays off staff

Game Developer

It's unknown if Very Very Spaceship's cuts have anything to do with Pokémon Go and Niantic or are of the studio's own accord.

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The Grand Strategy Of Kaiserpunk

Indie DB

Let's go over the second biggest part of Kaiserpunk: the grand strategy segment. How it's done, what can you do, what you should expect.

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PlayStation's Shuhei Yoshida and Greg Rice to keynote Develop:Brighton 2024

GamesIndustry.biz

Sony Interactive Entertainment's Shuhei Yoshida and Greg Rice have been announced as the second keynote speakers for this year's Develop:Brighton conference. Yoshida, who is head of PlayStation Indies, and Rice, who is lead curator for Day of the Devs, will hold a talk titled 'Supporting Indies and Creativity in Game Development', where they will discuss the challenges indie studios may face and the support PlayStation can provide, as well as their shared experience of working with indie devs.

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In light of the recent controversy surrounding Sony (and, by extension, Helldivers 2), could you please explain the publisher-developer relationship that many, many people seem to misunderstand?

Ask a Game Dev

Despite the common myth that publishers are evil vampires who exist to make things work, publishers really do serve a legitimate purpose that makes them valuable. What publishers do is provide logistical support to the development studio. Beyond the obvious of providing funding to build the game, publishers also generally handle things like: Providing QA support Providing technical support/code/back end for console development Providing tool support Providing network/back end support Handling ga

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Designer Notes 82: Mitch Lasky – Part 1

Designer Notes

In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the Doom shareware model was a preview of free-to-play, why a console transition led to EA buying Maxis, and how Jamdat pioneered paying for visibility on mobile.

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How the Broken Sword remaster smooths out the point-and-click difficulty curve

Game Developer

Revolution Software co-founder Charles Cecil explains how the studio ditched '90s design conventions to reinvent Broken Sword for modern audiences.

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The Minesweeper

Indie DB

One private; no guns; just your wits and trusty mine detector. Your mission is to clear a path through the minefields in the Great Desert. In most levels, you will have to find a mine detector to clear the mines, or carefully navigate through the field.

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What do studio closures mean for Xbox strategy? | Opinion

GamesIndustry.biz

The news that Xbox was going to buy Bethesda caught me by surprise. And not just because of the sheer size of the $7.5bn acquisition. It surprised me because it hadn’t matched what Xbox had been telling us. I’d interviewed Xbox senior management several times over the proceeding 18 months, and when it came to acquisitions, they were talking about the need for games that would appeal to PC players, and gamers in countries like Southeast Asia, Japan, Europe, South America and so on.

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As Microsoft shuts down Tango Gameworks, I wonder why they shut it down instead of sell it / divest themselves from the company and let them be on their own. Why is shutting it down the first choice in this situation?

Ask a Game Dev

Chances are good that they had considered it at some point and decided against it. It's important to remember that there's both a money and a timing issue at work here. It's no coincidence that it's been almost 3 months exactly since the last round of Microsoft gaming layoffs. The accounting numbers don't look so good this quarter and Microsoft must keep its shareholders happy, so they are looking to save money in some way, but they need to change those money numbers within a specific time frame

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Unreal May 2024 Asset Giveaway

Game From Scratch

GameFromScratch.com Unreal May 2024 Asset Giveaway It is time for the first Epic Games Unreal Engine asset giveaway for May 2024. The first Tuesday of every month Epic Games give away a number of Unreal Engines from the UE Asset Marketplace and May is no exception. This month we have 5 “Free for the Month” assets, […] The post Unreal May 2024 Asset Giveaway appeared first on GameFromScratch.com.

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What is game programming and how do you become a game programmer?

Game Developer

Stepping into the world of game programming can be daunting. This article explains the basics of game programming, as well as what tools and resources you can use to get started.

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CounterAttack - Update 1.1.5

Indie DB

Update v1.1.5 has been in development for a while and is getting close! A new demo will be released at the same time.

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Nintendo breaks silence on Switch 2, promises announcement by April 2025

GamesIndustry.biz

Nintendo has given the first indications on when we can expect news on its next console, revealing that the device will be announced "within this fiscal year." In a social media post released alongside its full-year financial results, the platform holder's president Shuntaro Furukawa wrote that the announcement of "the successor to the Nintendo Switch" will be made by March 31, 2025.

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AI in Filmmaking — Issues, Possibilities, and the Need for Better Data Management

Perforce

Learn about the issues and benefits of using AI in the development of films, television, and other media. Plus, discover the technical challenges of implementing generative AI, including data management.

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