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Former Criterion leaders set-up new AAA games studio Fuse Games

GamesIndustry.biz

The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAA studio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.

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Why Zelda: Tears of the Kingdom’s absence of DLC bucks AAA trends

Game Developer

Eiji Aonuma recently revealed that Nintendo currently has no plans to release additional content for The Legend of Zelda: Tears of the Kingdom. This decision marks a notable departure for both a blockbuster game and a major first-party Nintendo release.

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Playground Games leaders form new AAA studio Maverick Games

GamesIndustry.biz

Some of the leaders behind the Forza Horizon series have formed a new AAA games studio in Leamington Spa called Maverick Games. He is joined by other ex-Playground veterans including executive producer Tom Butcher, CTO Matt Craven, content director Gareth Harwood and audio director Fraser Strachan.

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Hello. I have a question regarding the “maths” of AAA game budgets. You’ve offered very interesting insight from the “other side” of the DLC/Microtransactions debate in the past. However, consider this simple example : $60m cost to make a AAA game. $60 per copy. That comes to 1m copies to break even. 2m copies for 100% return. Given that AAA games sell around 5m copies, are the likes of Jim Sterling, Angry Joe to TotalBiscuit really in the wrong for railing against “AAA greed”?

Ask a Game Dev

So… for a moment, let’s put aside the fact that the purpose of a publicly traded company like most AAA game publishers (Nintendo, Ubisoft, Take Two, EA, Activision, Sony, Microsoft, etc.) At $60 per game, that’s just 1 million units that need to be sold, right? Getting a spokesman or celebrity to help sell your game costs money.

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Splash Damage collaborates with content creators to develop Project Astrid

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Splash Damage has announced that it's currently developing a new title, Project Astrid, in partnership with gaming streamers Christopher "Sacriel" Ball and Michael "Shroud" Grzesiek. Read more

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How long does pre-production last for a triple AAA game? Also sorry second question do developers start working on another game right after they finished launching?

Ask a Game Dev

It really depends on the game. For a game within a franchise that has a strong release schedule like FIFA, preproduction can be as short as 4 months as the developers figure out what they have the time to do. Only a handful of game franchises are exceptions to this - Elder scrolls, GTA, whatever Riot or Valve are doing, etc.

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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.

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