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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Is solving these problems enough for Godot to become a top AA / AAA game engine? Rendering is significantly more efficient in Godot 4.0,

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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.

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Hello. I have a question regarding the “maths” of AAA game budgets. You’ve offered very interesting insight from the “other side” of the DLC/Microtransactions debate in the past. However, consider this simple example : $60m cost to make a AAA game. $60 per copy. That comes to 1m copies to break even. 2m copies for 100% return. Given that AAA games sell around 5m copies, are the likes of Jim Sterling, Angry Joe to TotalBiscuit really in the wrong for railing against “AAA greed”?

Ask a Game Dev

So… for a moment, let’s put aside the fact that the purpose of a publicly traded company like most AAA game publishers (Nintendo, Ubisoft, Take Two, EA, Activision, Sony, Microsoft, etc.) Getting a spokesman or celebrity to help sell your game costs money. Marketing AAA games is expensive. No they don’t.

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Video Game Development Trends That You Should Know

Moonmana

What are the fresh trends in the gaming industry? The last few years have been motivating the game development field quite actively. Game developers, designers, and artists had to be quite inventive and creative to move it forward. Video games development incorporates PC games and consoles.

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The Porting Blueprint: Unlocking Success in Cross-Platform Development

Starloop Studios

In the quickly evolving world of the gaming industry, the ability to reach different audiences using different platforms through cross-platform game development can be crucial to your game’s success. Though related to game porting, cross-platform game development differs in some key ways.

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Developers’ Guide to Multi-Platform Game UI Design Best Practices

Starloop Studios

Game UI design for multiplatform projects is a significant challenge for game developers. Video game UI requires certain elements regardless of platform, but the platforms can have wildly different requirements from game UI design.

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Column Tomas Sala • Art schools should educate designers, not production drones

PreMortem.Games

Now that the games industry has witnessed more than 9.000 layoffs this year, we have to seriously reconsider how the educational system is operating. Do we really need tons of new AAA production workers to come into the industry every year? All screenshots are taken from the upcoming game Bulwark: Falconeer Chronicles by Tomas Sala.