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Among Us VR dev talks about how to create immersive worlds

Game Analytics

VR is all about immersion. It’s about allowing players to lose themselves in more than just a game, but a new world. Among Us VR is similar here, too. If we were to play Among Us as a real-life physical game, how would we do it? Then it’s about how satisfying those interactions you can do in that new role.

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What Resident Evil Village on iOS tells us about the future of AAA mobile game development

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox When you play Resident Evil Village on an iPad Pro, it's flabbergasting to believe that this is Capcom's latest mainline entry running natively on a mobile device, looking every bit as good as its home console counterparts.

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Is your workplace/industry buzzing about (what companies would like us to call) “AI”? What’s the buzz, if so?

Ask a Game Dev

We’re not thinking about AI too much - it’s too far away on the horizon to seriously consider while we’re busy focusing on getting the game into alpha, beta, and doing our cert submission prep. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

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AI NPC chat is like VR: probably cool but certainly niche

Game Developer

The “who hasn’t dreamt of having a real conversation with an NPC” discourse should remind us of the famed “who hasn’t dreamt of living inside their game” discussions we’ve had about VR in the 2010s. It’s a technologist's dream, but not something anyone will use.

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The Wreck explores how examining past traumas can reshape life in the present

Game Developer

Florent Maurin talks about how The Wreck explores our messy, complicated relationship with trauma and how reflecting on it can help us better understand (or change) who we are now.

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Why future game events may look like music festivals

Game Developer

Day of the Devs head curator Greg Rice jams with us about what game-focused events may look like in the coming years.

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The blog has talked about how everyone has ideas, so being an idea guy isn’t a viable career. What about those of us who are the opposite? I can bring other’s ideas about but have little sense of creativity or entrepreneurship. Is that bad? How do I make that sound not bad in an interview?

Ask a Game Dev

ALT In an interview, you want to talk about and present your strengths. If you’re really good at solving software problems, talk about that - maybe you’re not great at designing solutions, but maybe you can take any design no matter how tricky and turn it into performant code.

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