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Koei Tecmo sues mobile dev Youzoo for repeated copyright infringement

Game Developer

Koei Tecmo claims, despite numerous cease and desists, that Youzoo kept using material from its games to advertise its own mobile titles.

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Another class action lawsuit accuses FunPlus of false advertising

GamesIndustry.biz

A class action lawsuit has been filed against the publisher and developer of mobile title King of Avalon (FunPlus and its in-house studio KingsGroup) for false advertising.

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Israeli government's graphic Gaza conflict ads appear in family-friendly mobile games

GamesIndustry.biz

An Israeli government advertisement showing graphic footage of the Gaza conflict has reportedly appeared in mobile games including Angry Birds. An investigation by Reuters found six cases of an ad including videos of rocket attacks and explosions appearing in mobile games in the UK, France, Austria, Germany, and Holland.

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What the Rise of Hybrid-Casual Games Means for Advertisers

Game Refinery

Find out how hybrid-casual games offer plenty of opportunities for mobile marketers to improve the effectiveness of their ad campaigns.

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How Mobile Gaming Could Come to an End

Deconstructor of Fun

I believe that mobile games could be facing the same deliberate death-by-a-platform as games Facebook suffered a decade ago. Just remember one thing: Even though Facebook pulled the plug on games, the gaming business rose to unexpected new heights on a new platform, which was mobile. We’re like frogs being slowly boiled alive.

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The Curious Case of Playable Ads and Traditional Marketing Strategies

Deconstructor of Fun

Digital advertising has come a long way since the first banner ads of the 90s. It’s likely you’ve seen these playable ads on social media or mobile news feeds - they often resemble mini-games or animations that users can play around with or view. One style of interactive ad that has emerged recently is the “playable ad.”

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What's next for in-app purchases, in-game ads and mobile monetization

GamesIndustry.biz

To make a successful mobile game, monetisation can't be an afterthought; it has to be an integral part of the development cycle from the beginning. Check out some key takeaways from our conversation with Bertaut below, and be sure to listen to the full episode for even more.

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