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Creating a Build Environment on AWS with Incredibuild

AWS Games

The contents are as follows in the image below, and rewrite to any value. Next, specify the region/VPC where the Helper Agent is to be deployed. Finally, configure the Amazon EC2 Instance Type you wish to designate as a Helper Agent. Now let’s check that the Agent can connect to the activated Coordinator.

Agent 64
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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

The use of game engines to generate interactive content is a common choice for people these days. In this case it is assumed that all Unity builds will run on Linux agents. Therefore, cache management is only considered with Linux agents. First, it would be good to match the maximum capacity of the Jenkins Agent fleet (ASG).

Build 60
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Trending Sources

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Year In Review: Trending Posts of 2022

Nvidia

In this post, the authors examine if an AI agent can design good prefix graphs. Unreal Engine 5 supports key RTX technologies for developers to propel their games and experiences to deliver cutting-edge content and immersive virtual worlds. Learn how NVIDIA researchers use AI to design better arithmetic circuits that power AI chips.

AI 95
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Online toxicity is now an urgent problem for game companies

Game Daily

Microsoft released its Xbox Transparency Report , which details the company’s efforts to mitigate against toxic behavior, often through the use of content moderation tools. Others were hit with bans or suspensions for posting adult sexual content, vulgarity, profanity, harassment and bullying.

Content 52
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AI-powered Unity is Revolutionizing the Gaming Industry

Logic Simplified

So far, Unity and its unique AI ecosystem (Unity AI) have been offering AI-powered game development tools to its creators which is a great opportunity for all of us to create real-time 3D content and experiences. Unity AI and its Innovative Approaches and Solutions The game designers and developers at Logic Simplified are very excited!

AI 52
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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Convai also developed an extension in NVIDIA Omniverse that enables users to connect their 3D character assets with intelligent conversation agents. NPCs are not limited to interacting with the player—they can also interact with fellow NPCs, making the world come alive with real-time generated dialogue content.

NPC 52
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I’m interested in scaling of the enemies to the character level in those games that do that. In some of the open world games I play an encounter will be death until I level up (or skill up). When I do get higher level it gradually becomes more doable until eventually it is trivial. What kind of scaling mechanisms are common? Is it linear, a percentage boost/penalty compared to player, or something else?

Ask a Game Dev

Usually, any combat encounter in a game that has level differentials assumes certain underlying stats for the agents involved. ALT In my experience, scaling enemies is primarily about keeping older content from being completely trivialized if we’re still offering decent rewards there.

Agent 40