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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

If you’re a complete beginner who never coded a single game in Unity, start with the tutorial in the link below: Getting Started With Unity And C# If however, you know how to create basic games in Unity on your own, then you can follow this tutorial to implement this effect in your game. What Is a Shader?

Shaders 90
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. For users of previous alphas, we don't always have compatibility code to ease transition. alpha builds.

Alpha 52
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[Tutorial]Outer Stroke Effect for 2D Sprites

Cocos

Remember the previous article, where we used the image’s Alpha to find edges, determining whether there were pixels with Alpha of 0 around the image. Consider the characteristics of this rt; apart from the tree where Alpha is greater than 0, the rest of the Alpha is 0. aExtend is the expanded Alpha.

Sprite 52
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Dev snapshot: Godot 4.0 alpha 9

Mircosoft Game Dev

Straight out of the Godot Sprint in Barcelona, here's another alpha snapshot of the development branch, this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. alpha 9.

Alpha 52
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Shader Help required (UV distortion with cc_time[0])

Cocos

Hello, so my issue is such, I have made a shader that causes a UV distortion in the fragment shader, to simulate “flame-like” effects at the edges. There are two variants of these shaders, one where the distortion is dependent on cc_time[0] i.e the time elapsed in seconds when a game is running. 1.0 - newUV.x), min(newUV.y,

Shaders 40
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Dev snapshot: Godot 4.0 alpha 11

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Note: There was a change in the internal format that PNG files get imported to, which you might experience as projects from earlier alphas reporting broken dependencies. alpha builds. Known issues. milestone.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 5

Mircosoft Game Dev

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. This release is built from commit d7d528c15.

Alpha 52