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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

If you’re a complete beginner who never coded a single game in Unity, start with the tutorial in the link below: Getting Started With Unity And C# If however, you know how to create basic games in Unity on your own, then you can follow this tutorial to implement this effect in your game. What Is a Shader?

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Shader Help required (UV distortion with cc_time[0])

Cocos

Hello, so my issue is such, I have made a shader that causes a UV distortion in the fragment shader, to simulate “flame-like” effects at the edges. There are two variants of these shaders, one where the distortion is dependent on cc_time[0] i.e the time elapsed in seconds when a game is running. 1.0 - newUV.x), min(newUV.y,

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[Tutorial]Outer Stroke Effect for 2D Sprites

Cocos

Remember the previous article, where we used the image’s Alpha to find edges, determining whether there were pixels with Alpha of 0 around the image. Consider the characteristics of this rt; apart from the tree where Alpha is greater than 0, the rest of the Alpha is 0. aExtend is the expanded Alpha.

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Practical Tips for Optimizing Ray Tracing

Nvidia

Technically, you can use shader atomic increments to account for all the rays on each frame if needed. This can be partially achieved using a bindless resource model where all required resources are available directly from the shader code on GPU without explicit CPU-side bindings. Shader table data and updates.

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Dev snapshot: Godot 4.0 alpha 5

Mircosoft Game Dev

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , 2 , 3 , 4 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Known issues.

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Custom sky shaders in Godot 4.0

Mircosoft Game Dev

Update (2021-10-28): You can find a documentation page about Sky shaders in the Godot documentation. We aim to change that by introducing sky shaders. If you are interested in the implementation, you can find the code on GitHub. Assign a panorama texture to the material and you are all done! Sky Shaders.

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Making shaders more accessible

Mircosoft Game Dev

About shaders. For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them. The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands.

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