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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer. Unlike Microsoft, which develops operating and application software, and Nintendo, which considers itself a toymaker, Sony has long focused on building high-quality media devices. Sony will always keep a foot in electronics.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

So we had to build all of that on our own. Three Oscars Shalin Shodhan is no stranger to building immersive worlds. At Electronic Arts he did the graphics in Will Wright’s team that created Spore. Later, at Pixar, he worked on animated classics like Toy Story 3 and Brave that went on to win three Oscars.

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David Olamide’s joyous journey that led to an internship in his own company

PreMortem.Games

He was trying to do animation with Unreal at the time. Later, they expanded their team with two more members from different departments and attempted an animation project called Ogbanje. “Build a personal relationship with people. I was blown away. That evening, I uninstalled Unity and installed Unreal.”

Balance 104
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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. In the game industry, a lot of people assume that FBX works with traditional animation algorithms but we found that it is simply not the case. Pivots are hard.

Mesh 52
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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

With the purpose of vadaliting it, Lilith tries to establish a sustainable/scalable business model of game development and publishing, as well as build up an even more diversified portfolio. Vaporwave was an online artistic movement started in 2010 that used psychedelic elements in art and electronic music. Anime styled character.

Art 52
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Is your baby ugly? We took ours out to find out.

Rindoku

Carmen Palade – Animation. At Clujotronic we were even a part of this crazy, live gaming thing where an electronic band ( Crowd Control ) played live music while Ovidiu played the game and had it projected on the walls. You’re working in a bubble for 12 hours a day to get that last build ready for the demo and then suddenly: BOOM!

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Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. I have to pay to use more than 1 font, or make an animation more than 5 seconds long? In the end, I chose to build this particular project with HaxeFlixel. and no WASM.)

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