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Dos and Dont’s of an Animation Portfolio Website

Game Designing

Animation is not just about quirky or cartoonish images; it’s also about conveying a message, story, or narrative. Animation is a creative and effective way to tell a story, so much so that the global animation industry was worth $395 billion in 2022 according to a Yahoo! What Is an Animation Portfolio? Finance report.

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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

Top image: Stray Gods by Summerfall Studios, trailer by Derek Lieu Twitter is not a good place to advertise to potential customers, but it is good for connecting to people in the game industry like scouts, publishers, streamers, press, etc. Get to the point Seriously though, show what the game looks like when it’s being played.

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. Still, you can argue that it's a stunning achievement just to be able to debate these questions in a video game. Actors often hold up objects awkwardly so you can click on them.

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Major Bugs with the Animation Timeline Tool in 3.8.1

Cocos

Here is what I know, somebody from our team is trying to make an animation. They need to make two animations and the first one worked great. I do know that I saw this person selecting multiple nodes in the hierarchy at various points and making blanket changes to all of them at once. The new clip plays as expected.

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Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. The original start point, and one tile that has already been added to the queue in the previous step.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Reduced GFX Buffer memory consumption for WeChat games in iOS 14 high-performance mode. Fixed an issue with Facebook instant games not starting.

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GSoC 2019 progress report #3

Mircosoft Game Dev

A right-click "popup" search menu was also added, and the sidebar was mostly moved to the top providing more room for the member list and the graph as well. Right-click menu. You can now right-click to bring up the Node Search menu. Usually, setting up a basic animation system needs a lot of work and time.