GPU memory Atlases and Textures
Cocos
JULY 31, 2024
Hi, My game has a lot of PNGs and some fullscreen ( 1920x 1080 ) animations. Even before it is actually rendered. GFX Memory Texture increases ). Not all of it is shown all the time. I have created atlases and SpriteSheets. I have tried both a plist from TexturePacker and a.pac from Cocos’s auto-atlas.
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