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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. “To produce a point and click game, and to document the creation of a partly AI-generated game.”

AI 190
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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We We wanted to pay tribute.”

Fantasy 154
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

A large majority of the art was created from scratch, but Hartley admits having used a few asset packs to help speed up development. “I I feel there’s nothing worse than seeing an art asset in another game that’s identical to the one you’re using. “I

Studios 104
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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. The turning point came when I experimented with adding normal maps to 2D graphics” he says. This approach, especially when combined with pixel art, created a visually appealing effect that resonated with me.”

Pixel 136
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Working under the name of MystiveDev the Mojsovski-brothers actively include the player community in almost every aspect of development. My brother Zhanko does the programming part, while my stronger side is 3D art and level design”, explains Bobby Mojsovski. Our games are made for the players. “I say it’s 50/50.

Horror 210
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The Art of the Paper Test: Catching Accessibility Issues Early

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?

Art 100
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Timing is Everything in Board Game Development

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. He created all 300 of the original pieces of art in my first game, War Co. , Just here for Highways & Byways updates?