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Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development? What is a playtest? A playtest is a method to see what works in terms of gameplay mechanics. Let’s find out.

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. “We Part of the appeal of the game is the simple, but effective art style by Art director and co-founder Lars Bindslev. “We We solve everything by keeping on testing”, says Sommer. I carry the overall direction.

Co-op 136
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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

I get to wear every hat, from 3D art to level design to marketing and everything in-between “Working on personal projects is also a great way to develop new skills that I don’t have the opportunity to develop in my day-to-day work. I get to wear every hat, from 3D art to level design to marketing and everything in-between.

Dev 158
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Unity Immediate and the Art of Automating Playthroughs

The GameDev Guru

Learn the basics of the Unity Immediate Window package by solving a critical challenge in Game Development: Automating Playtests!

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

My brother Zhanko does the programming part, while my stronger side is 3D art and level design”, explains Bobby Mojsovski. “Talk with the players and do lots of playtesting. We both share the same responsibilities and brainstorm ideas together based on previous data and research on the market. Then, analyze their feedback.

Horror 210
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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy. Once playtesting began in early 2023, player feedback further refined my vision. Ideas would strike me and I’d feel compelled to implement them right away”, he says. “As

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. According to Lead Artist Alex Ritchie the visual style was born out of necessity: “Because of the quick turnaround for prototyping all the art was simple to save time.