Remove article godot-4-1-is-here
article thumbnail

So How Long Until My Business Just Dies? (Also, the Unity Debacle)

The Bottom Feeder

Here is another summary. The basics: 1. Note: If Unity had skipped steps 4 and 5 and jumped to 6, a lot of hassle could have been avoided.) Go Look At the Chart At the Top of the Article Why? The financial statement for a fun little company called Unity. The important thing is the numbers in the bottom line. Lots of it.

article thumbnail

Multiplayer in Godot 4.0: ENet wrappers, WebRTC

Mircosoft Game Dev

Time for yet another status update on networking in Godot. This time, we are going to dig a bit deeper into the low-level territory, showing some of the new ENet features exposed in Godot 4, and the effort of bringing WebRTC on all Godot-supported platforms. See other articles in this Godot 4.0

Mesh 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 2

Mircosoft Game Dev

We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. So here's beta 2! Check out devmar's amazing devlogs and tutorials on YouTube !

Beta 52
article thumbnail

Vulkan progress report #6

Mircosoft Game Dev

See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. Vulkan progress report #4. you are here) Vulkan progress report #6. While it more or less retains the functionality from Godot 3.x, It was working well already in Godot 3.x, Vulkan progress report #2. Post-process stack.

Texture 52
article thumbnail

Vulkan progress report #3

Mircosoft Game Dev

See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. you are here) Vulkan progress report #3. Vulkan progress report #4. One of the main goals for Godot 4.0 A significant change from Godot 3.0 Currently, work is in progress on porting shadow/lights code from Godot 3.0,

Render 52
article thumbnail

Vulkan progress report #5

Mircosoft Game Dev

See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. Vulkan progress report #4. you are here) Vulkan progress report #5. For Godot 4.0, will also be the low quality mode in Godot 3.0, Despite this, strong progress was made and the new GI system seems pretty much complete.

Shaders 52
article thumbnail

Vulkan progress report #7

Mircosoft Game Dev

So, here are the things that were worked on during April 2020! See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. Vulkan progress report #4. you are here) Vulkan progress report #7. This will change in Godot 4.0. Screen space reflection in Godot 3.x In Godot 4.0,

Render 52