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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. So, I signed up! Lighting the scene.

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Does it take much work/money to edit cutscenes once finished? Like, you develop a cutscene but then you decide to change details like background, music, clothes, facial expressions of the characters or even add to the scene a character who originally wasn’t supposed to be there. How often does this happen?

Ask a Game Dev

Today, for an in-game cinematic, a lot of the things are done in real time so we can swap things out as needed. For the specific assets used in the cinematic, it depends on what it costs to make those new assets. If we already have the assets built for other reasons (e.g. Sometimes changes must be made (e.g.

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Hello! I have a question about cutscenes. How does a decision get made about whether a cutscene can be skipped or not? I know some games have certain skipable cutscenes and others unskippable, and that in HD remakes of old games developers will sometimes add the ability to skip them. Do these decisions tend to be story-motivated or is there commonly a background mechanical reason to force a cutscene to play fully through?

Ask a Game Dev

Cinematics are mostly for storytelling purposes, but they also hid a very real secondary purpose - we would do a lot of game setup during cinematics, like streaming data off of a physical disc while the cinematic is playing so that we can load what comes next.

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

The bulk discounts only really work if the things we're paying for can be reused multiple times though - the more specific an asset is (e.g. a kissing animation), the harder it is to reuse and the more expensive it tends to be relative to other assets. that might need to be created for certain specific cutscenes.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. TextMeshPro.

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Top 4 Scheduling Strategies for Indie Filmmaking on a Tight Timeline

Filmustage

For Indie Filmmaking, the magic of crafting a cinematic vision often clashes with the harsh reality of limited resources and tight timeline production. Resourcefulness becomes a badge of honor, as filmmakers explore innovative solutions to achieve cinematic alchemy within budgetary and temporal constraints. Location Hacks ?️

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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Cinematic flair Valentin Shcheking highlights the cinematography and the systemic nature of the game as key features of Zoochosis. At the same time, we consider gameplay to be paramount and strive to refine it so that all mechanics and assets are constantly reused. This is one of my favorite parts of my job.”

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